透過您的圖書館登入
IP:3.146.255.113
  • 期刊

數學遊戲教學素材開發與實踐

Development and Use of Mathematics Game Teaching Materials

摘要


「數學遊戲教學設計與實務」課程是研究者每學年都會開設的數學系大二專業選修課程,有效地以數學遊戲為載具,使修課學生親近數學,進而能夠搜尋設計符合數學課綱的遊戲加以實作,是本課程的開設目的。本課程以教師專題講述、數位學習、魔術展演、設計實作為架構,發展活動;期中藉由安排「數學教具介紹影片創作」及「數學步道」等作業,讓學生能練習數位媒材的製作和報告分享;期末請學生分組修改設計數學遊戲,進行實作及撰寫心得。研究者對於本課程的經營及反思,希望能提供各階段數學教師社群參考使用。

並列摘要


"Teaching Design and Practice of Mathematics Games" is a major elective course offered to sophomores every academic year. With an array of digital technology and media, we can now have more effective mathematical games as tools. Thus, this course aims at arousing students' curiosity and helps them delve deeper into mathematics and become more familiar with it. Using lectures, digital learning, magic performances, and practical designs, this course consists of 11 activities and topics. Through practices such as, teaching math as a youtuber or designing math trails, students could learn to produce e-learning materials and make a report for their projects. Students were then required to modify the design of the math games and practice them in groups, following which, they were asked to write reflections, make posters and present them to the class. The weekly study record writing can be used to track students' immediate response to the course content. It was noted that students also gave positive feedback regarding the course. Thus a similar curriculum design can prove helpful and be made available to all individuals in teaching communities.

並列關鍵字

math trail math games magic math

參考文獻


王筱妮、梁淑坤( 2018 )。桌遊融入國小三年級數與計算課程之設計與反思。臺灣數學教師,39(2),23-49。doi:10.6610/TJMT.201810_39(2).0002
梁淑坤( 2020 )。數學是人文活動的結果:分享數學遊戲案例的故事。 臺灣數學教師, 4 1 (1) , 40-52 。 doi:10.6610/TJMT.202004_41(1).0003
黃士騰(2005)。數學遊戲教學實作分享——登山旅乘。師友月刊,458,66-68。doi:10.6437/EM.200508.0066
Gagné, R. M., Wager, W. W., Golas, K. C., & Keller, J. M. 著,王小明、龐維國、陳保華、汪亞利譯(2007)。教學設計原理(第5版)。上海市:華東師範大學。
林巧敏(2008)。迎接閱讀新浪潮─閱讀與國家競爭力。全國新書資訊月刊,118,4-9。

延伸閱讀