Articles
Shop Class for the Next Millenium: Education through Computer-Enriched Handicrafts
Authors:
- Mike EisenbergEmail Mike Eisenberg
- Ann Nishioka Eisenberg
Abstract
In this paper we use our experiences with the HyperGami program as a springboard for a broader look at the future of computationally-enriched handicrafts. HyperGami is an educational application for the design and construction of mathematical models and sculptures in paper; as such, it serves as a source of examples and insights for the more general problem of how to integrate the "high-tech" features of computation with the "low-tech" features of traditional craft materials in education. We begin by describing the HyperGami program, focusing on those features that were designed in response to problems encountered by papercrafters; we illustrate the program's capabilities by presenting some of our own and our students' papercraft designs; and we describe our initial steps in implementing elements of HyperGami on the World Wide Web. In the closing sections of the paper, we explore the broader educational issues involved in integrating computation and handicrafts; and we conclude with a discussion of how physical objects could play a role in a future "educational object economy."
Reviewers: Timothy Koschmann (U. Illinois), Agnes Kukulska-Hulme (Open. U.), Henry Lieberman (MIT)
- Volume: 1998 Issue: 2
- Page/Article: Art. 8
- DOI: 10.5334/1998-8
- Submitted on 3 Sep 2010
- Published on 14 Oct 1998
- Peer Reviewed