loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Authors: Robin Horst ; Micha Lanvers and Ralf Dörner

Affiliation: RheinMain University of Applied Sciences, Unter den Eichen, Wiesbaden, Germany

Keyword(s): Computer Game Modification, Modding, Story Writing, Layperson Authoring of Real-time Interactive Systems.

Abstract: A computer game modification (mod) is an extension or variation of an already published computer game, usually developed by hobbyists. Creating computer games requires expertise from different disciplines. For role-playing games (RPGs), one of them is the development of coherent stories, for example, through quests and dialogues between characters. Different expert authoring tools exist supporting story writing specialists in their profession. However, based on the results of our related work analysis and expert interviews with two lead storywriters of successful mods (Enderal and Legends of Ahssûn), we identified a gap of research regarding story writing tools suitable for the modding community. In this paper, we introduce quest-centric concepts for supporting modders in designing and managing quests for RPG mods and illustrate how to use graph-based visualization techniques for modeling interactive dialogues and dependencies between quest components of a story. Based on statistical ly significant results of an expert user study utilizing a reference implementation of our concepts, we conclude that the quest-centric concepts supported our participants and that the proposed graph visualizations and automatic optimization suggestions were particularly helpful to them. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.138.179.119

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Horst, R.; Lanvers, M. and Dörner, R. (2022). Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications. In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - HUCAPP; ISBN 978-989-758-555-5; ISSN 2184-4321, SciTePress, pages 217-224. DOI: 10.5220/0010895800003124

@conference{hucapp22,
author={Robin Horst. and Micha Lanvers. and Ralf Dörner.},
title={Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications},
booktitle={Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - HUCAPP},
year={2022},
pages={217-224},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010895800003124},
isbn={978-989-758-555-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - HUCAPP
TI - Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications
SN - 978-989-758-555-5
IS - 2184-4321
AU - Horst, R.
AU - Lanvers, M.
AU - Dörner, R.
PY - 2022
SP - 217
EP - 224
DO - 10.5220/0010895800003124
PB - SciTePress