ABSTRACT

This chapter analyzes the limits of placing certain themes within a set of rules in a game. It also explores Goffman's frame theory as a lens for looking at the relationship between controversial topics and play activities people teases out a micro-sociological understanding of the limits of play. Limits of play make clear these rules are not only dependent on the restrictions and pressures of the form as an object in itself but also the nature of the frames that the form and chosen content are together perceived to invoke within the specific context of cultural discourse in which they are constructed and disseminated. Goffman's theory about how experience is structured by frames has shown to be a suitable perspective for describing involvement in games. In order to further explore the ideas the authors have done a frame analysis of some popular games across multiple platforms in which Nazis are a playable position.