ABSTRACT

Recent years have seen an intensification of interest in virtual-reality technology. This interest is being fueled by advances in the development of virtual (or mixed) reality devices (e.g., virtual-reality headsets), as well as the increasing sophistication of computer graphics and game-engine technology. For the most part, the technological advances are being used for educational and entertainment purposes (e.g., immersive simulations and computer games); however, recent innovations such as the Metaverse suggest a somewhat broader role for virtual reality—one in which virtual reality experiences lie at the heart of a rich array of social, epistemic, and economic activities.