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AI-Powered “Voice Recognition Avatar”: A New Way to Play Games

AI-Powered “Voice Recognition Avatar”: A New Way to Play Games

Asad Hassan Butt, Hassan Ahmad, Muhammad Noman Shafique
Copyright: © 2021 |Volume: 13 |Issue: 3 |Pages: 17
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781799860709|DOI: 10.4018/IJGCMS.290305
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MLA

Butt, Asad Hassan, et al. "AI-Powered “Voice Recognition Avatar”: A New Way to Play Games." IJGCMS vol.13, no.3 2021: pp.1-17. http://doi.org/10.4018/IJGCMS.290305

APA

Butt, A. H., Ahmad, H., & Shafique, M. N. (2021). AI-Powered “Voice Recognition Avatar”: A New Way to Play Games. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 13(3), 1-17. http://doi.org/10.4018/IJGCMS.290305

Chicago

Butt, Asad Hassan, Hassan Ahmad, and Muhammad Noman Shafique. "AI-Powered “Voice Recognition Avatar”: A New Way to Play Games," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 13, no.3: 1-17. http://doi.org/10.4018/IJGCMS.290305

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Abstract

Consumers like to try innovative technologies when they perceive them to be approachable, convenient, and entertaining. The purpose of this study was to explore the adoption of AI voice recognition avatar in the gameplay. This study's interesting insights show us that gamers are keen and interested in voice recognition technology. The study augments value to TAM theories, perceived value theory, and the flow theory with localization's moderating role. The 218 respondents from China provided useful insights. In China, gaming is a vast industry, and such gaming options can attract current and new gamers. Thus, AI can benefit gamers in this regard and give them the freedom to interact with their avatar through the power of voice recognition.