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The Influence of Gamification Elements in Educational Environments

The Influence of Gamification Elements in Educational Environments

Pin Luarn, Chiao-Chieh Chen, Yu-Ping Chiu
Copyright: © 2023 |Volume: 13 |Issue: 1 |Pages: 12
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781668479735|DOI: 10.4018/IJGBL.323446
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MLA

Luarn, Pin, et al. "The Influence of Gamification Elements in Educational Environments." IJGBL vol.13, no.1 2023: pp.1-12. http://doi.org/10.4018/IJGBL.323446

APA

Luarn, P., Chen, C., & Chiu, Y. (2023). The Influence of Gamification Elements in Educational Environments. International Journal of Game-Based Learning (IJGBL), 13(1), 1-12. http://doi.org/10.4018/IJGBL.323446

Chicago

Luarn, Pin, Chiao-Chieh Chen, and Yu-Ping Chiu. "The Influence of Gamification Elements in Educational Environments," International Journal of Game-Based Learning (IJGBL) 13, no.1: 1-12. http://doi.org/10.4018/IJGBL.323446

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Abstract

The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students' intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.