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Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games

Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games

Ghada Ahmed Deghedi
Copyright: © 2023 |Volume: 13 |Issue: 1 |Pages: 20
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781668479735|DOI: 10.4018/ijgbl.319715
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MLA

Deghedi, Ghada Ahmed. "Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games." IJGBL vol.13, no.1 2023: pp.1-20. http://doi.org/10.4018/ijgbl.319715

APA

Deghedi, G. A. (2023). Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games. International Journal of Game-Based Learning (IJGBL), 13(1), 1-20. http://doi.org/10.4018/ijgbl.319715

Chicago

Deghedi, Ghada Ahmed. "Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games," International Journal of Game-Based Learning (IJGBL) 13, no.1: 1-20. http://doi.org/10.4018/ijgbl.319715

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Abstract

Game-based learning has proven to be an effective teaching method in a variety of fields, including supply chain management (SCM). This paper discusses the use of simulation-based business games for training and education in SCM by evaluating the complexity of SCM games. The main contributions of this study are twofold. (1) Creation of a database of available games used for training and education in SCM. For the first time, 40 games were selected, and a comprehensive review of the complexity elements included in these games is presented. (2) Development of a game complexity index to classify, evaluate and order the selected games according to their complexity. The findings of this study will be useful to academics and practitioners interested in logistics and SCM professional training and education. It helps educational institutions how to choose the best game for specific SCM topics.