Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art

Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art

Acácio Rodrigues de Carvalho, Selma Eduarda Pereira
Copyright: © 2017 |Volume: 8 |Issue: 2 |Pages: 8
ISSN: 1947-3117|EISSN: 1947-3125|EISBN13: 9781522513940|DOI: 10.4018/IJCICG.2017070103
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MLA

Rodrigues de Carvalho, Acácio, and Selma Eduarda Pereira. "Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art." IJCICG vol.8, no.2 2017: pp.23-30. http://doi.org/10.4018/IJCICG.2017070103

APA

Rodrigues de Carvalho, A. & Pereira, S. E. (2017). Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 8(2), 23-30. http://doi.org/10.4018/IJCICG.2017070103

Chicago

Rodrigues de Carvalho, Acácio, and Selma Eduarda Pereira. "Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 8, no.2: 23-30. http://doi.org/10.4018/IJCICG.2017070103

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Abstract

This chapter describes how the Pixel 2 is an installation based on the matrix forms and the small quadrangular shapes that compose them. These forms are the source of the digital image (bitmap) that bring us simultaneously to the pictorial works of Impressionism to Neo-plasticism. The compositions of the panels arise from the pictorial game dynamics with pixels as if they were a binary system. The graphical representation of pixels in Pixel2, the optical and illusion inherent game, are a fundamental part of this rematerialized media-art installation. The materialization of common digital elements such as small pixels allows a renewed vision, which raises digital interactions to a more spontaneous, intuitive immersion in the work and its materiality. The installation also invites the viewer to interact, in order to extend and expand the perception and experimentation of the different components of the work.

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