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Folk Culture and Enriched Digital Teaching: Designing Educational Scenarios With the Use of ICT

Folk Culture and Enriched Digital Teaching: Designing Educational Scenarios With the Use of ICT

Alexandros G. Kapaniaris
ISBN13: 9781799845768|ISBN10: 1799845761|ISBN13 Softcover: 9781799852094|EISBN13: 9781799845775
DOI: 10.4018/978-1-7998-4576-8.ch019
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MLA

Kapaniaris, Alexandros G. "Folk Culture and Enriched Digital Teaching: Designing Educational Scenarios With the Use of ICT." Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education, edited by Michail Kalogiannakis and Stamatios Papadakis, IGI Global, 2020, pp. 484-505. https://doi.org/10.4018/978-1-7998-4576-8.ch019

APA

Kapaniaris, A. G. (2020). Folk Culture and Enriched Digital Teaching: Designing Educational Scenarios With the Use of ICT. In M. Kalogiannakis & S. Papadakis (Eds.), Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education (pp. 484-505). IGI Global. https://doi.org/10.4018/978-1-7998-4576-8.ch019

Chicago

Kapaniaris, Alexandros G. "Folk Culture and Enriched Digital Teaching: Designing Educational Scenarios With the Use of ICT." In Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education, edited by Michail Kalogiannakis and Stamatios Papadakis, 484-505. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-4576-8.ch019

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Abstract

The ongoing developments in the field of information technology and, in particular, information and communication technologies (ICT) combined with the new digital culture that is rapidly emerging on the internet create a new perspective in the teaching of popular culture in primary education. More specifically, the teaching of popular culture can be greatly enhanced by learning experiences based on digital learning objects. Moreover, with the use of IT tools and enriched teaching can enhance the relationship between local folklore research and research work in primary education in the context of flexible zone or cultural programs (school activities). The internet at large and online technologies, Web 2.0, can transfuse special dynamic entities to popular culture evidence.

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