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Higher Education Teaching and Learning With Augmented Reality

Higher Education Teaching and Learning With Augmented Reality

Janet L. Holland, Sungwoong Lee, Mohammad Daouk, Daniel A. Agbaji
ISBN13: 9781799801191|ISBN10: 1799801195|ISBN13 Softcover: 9781799801207|EISBN13: 9781799801214
DOI: 10.4018/978-1-7998-0119-1.ch013
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MLA

Holland, Janet L., et al. "Higher Education Teaching and Learning With Augmented Reality." Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education, edited by Emtinan Alqurashi, IGI Global, 2020, pp. 229-248. https://doi.org/10.4018/978-1-7998-0119-1.ch013

APA

Holland, J. L., Lee, S., Daouk, M., & Agbaji, D. A. (2020). Higher Education Teaching and Learning With Augmented Reality. In E. Alqurashi (Ed.), Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education (pp. 229-248). IGI Global. https://doi.org/10.4018/978-1-7998-0119-1.ch013

Chicago

Holland, Janet L., et al. "Higher Education Teaching and Learning With Augmented Reality." In Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education, edited by Emtinan Alqurashi, 229-248. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-0119-1.ch013

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Abstract

This chapter is based on a review of the literature, initial lab examinations, and experiences teaching university undergraduate pre-service teachers and master degree students in Instructional Design and Technology. The authors analyzed the literature, benefits, drawbacks, experiences, and educational implications of integrating augmented reality in higher education to prepare students for eventual workplace success. Using augmented reality, three-dimensional interactive digital imaging provides an immersive, engaging learning environment to interact with content in new ways not previously possible. The 3D models can impart significant content information by viewing digital objects from any angle, sometimes peeling back the layers, all in real time. In addition, they consider the educational implications for integrating and evaluating augmented reality.

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