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Durable Civic Technology: Minecraft as a Tool in Urban Planning Public Consultation

Durable Civic Technology: Minecraft as a Tool in Urban Planning Public Consultation

Lisa Ward Mather, Pamela Robinson
ISBN13: 9781668437063|ISBN10: 1668437066|EISBN13: 9781668437070
DOI: 10.4018/978-1-6684-3706-3.ch032
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MLA

Ward Mather, Lisa, and Pamela Robinson. "Durable Civic Technology: Minecraft as a Tool in Urban Planning Public Consultation." Research Anthology on Citizen Engagement and Activism for Social Change, edited by Information Resources Management Association, IGI Global, 2022, pp. 608-630. https://doi.org/10.4018/978-1-6684-3706-3.ch032

APA

Ward Mather, L. & Robinson, P. (2022). Durable Civic Technology: Minecraft as a Tool in Urban Planning Public Consultation. In I. Management Association (Ed.), Research Anthology on Citizen Engagement and Activism for Social Change (pp. 608-630). IGI Global. https://doi.org/10.4018/978-1-6684-3706-3.ch032

Chicago

Ward Mather, Lisa, and Pamela Robinson. "Durable Civic Technology: Minecraft as a Tool in Urban Planning Public Consultation." In Research Anthology on Citizen Engagement and Activism for Social Change, edited by Information Resources Management Association, 608-630. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-3706-3.ch032

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Abstract

Minecraft is a video game that allows players to interact with a 3D environment. Launched in 2009, Minecraft has surprisingly durable popularity. Users report that Minecraft is easy to learn and understand, engaging and immersive, and adaptable. Outside North America it has been piloted for urban planning public consultation processes. Five years ago, authors conducted research using key informant interviews. This study asked practicing urban planners in Canada to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. This chapter explores Minecraft's ongoing use, offers reflections as to how this game could effectively be used for public consultation, and concludes with key lessons for urban planners whose practice intersects with our digitally-enabled world, with a particular focus on new application possibilities in smart city planning projects.

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