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Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach

Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach

Dan Staines
Copyright: © 2010 |Pages: 17
ISBN13: 9781615208456|ISBN10: 1615208453|ISBN13 Softcover: 9781616922504|EISBN13: 9781615208463
DOI: 10.4018/978-1-61520-845-6.ch003
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MLA

Staines, Dan. "Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach." Ethics and Game Design: Teaching Values through Play, edited by Karen Schrier and David Gibson, IGI Global, 2010, pp. 35-51. https://doi.org/10.4018/978-1-61520-845-6.ch003

APA

Staines, D. (2010). Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach. In K. Schrier & D. Gibson (Eds.), Ethics and Game Design: Teaching Values through Play (pp. 35-51). IGI Global. https://doi.org/10.4018/978-1-61520-845-6.ch003

Chicago

Staines, Dan. "Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach." In Ethics and Game Design: Teaching Values through Play, edited by Karen Schrier and David Gibson, 35-51. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-845-6.ch003

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Abstract

The Four Component Model of Moral Functioning is a framework for understanding moral competence originally developed by James Rest and subsequently revised with Darcia Narvaez. It posits that moral competence can be broken up into four distinct components: moral sensitivity, moral judgment, moral motivation, and moral action. The purpose of the present chapter is to demonstrate, via an examination of three commercial off-the-shelf (COTS) videogames (Ultima IV, Fallout 3, and Mass Effect), how this model can function as a blueprint for the design of moral content in games intended for pedagogy and entertainment.

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