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Students’ Perceptions About Delivery of Game-Based Learning for Virtual Patients in Second Life

Students’ Perceptions About Delivery of Game-Based Learning for Virtual Patients in Second Life

M. Toro-Troconis, NJ Roberts, SF Smith, MR Partridge
ISBN13: 9781609608545|ISBN10: 1609608542|EISBN13: 9781609608552
DOI: 10.4018/978-1-60960-854-5.ch009
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MLA

Toro-Troconis, M., et al. "Students’ Perceptions About Delivery of Game-Based Learning for Virtual Patients in Second Life." Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, edited by Nelson Zagalo, et al., IGI Global, 2012, pp. 138-148. https://doi.org/10.4018/978-1-60960-854-5.ch009

APA

Toro-Troconis, M., Roberts, N., Smith, S., & Partridge, M. (2012). Students’ Perceptions About Delivery of Game-Based Learning for Virtual Patients in Second Life. In N. Zagalo, L. Morgado, & A. Boa-Ventura (Eds.), Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms (pp. 138-148). IGI Global. https://doi.org/10.4018/978-1-60960-854-5.ch009

Chicago

Toro-Troconis, M., et al. "Students’ Perceptions About Delivery of Game-Based Learning for Virtual Patients in Second Life." In Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, edited by Nelson Zagalo, Leonel Morgado, and Ana Boa-Ventura, 138-148. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-60960-854-5.ch009

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Abstract

Two groups of undergraduate medical students (Yr 3, n=14) were invited to participate. The research question posed was: “In your opinion what are the advantages and disadvantages of learning in Second Life compared with other methods?” Thirty items were generated in each group, then reduced to 10 items. These were classified into 3 themes 1) learning experience, 2) clinical exposure, and 3) technical experience. Results from the first group focused on the learning experience highlighting its importance for clinical diagnosis and a structure for learning. The second group focused on the clinical exposure although they were ambivalent about the advantages of this type of delivery mode. Results show interesting findings highlighting the virtual patients developed follow a very linear approach which is not challenging enough for medical students at that level.

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