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Adoption and Dissemination of Digital Game-Based Learning

Adoption and Dissemination of Digital Game-Based Learning

Jeonghee Huh
Copyright: © 2008 |Pages: 7
ISBN13: 9781599048659|ISBN10: 1599048655|EISBN13: 9781599048666
DOI: 10.4018/978-1-59904-865-9.ch030
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MLA

Huh, Jeonghee. "Adoption and Dissemination of Digital Game-Based Learning." Handbook of Research on Instructional Systems and Technology, edited by Terry T. Kidd and Holim Song, IGI Global, 2008, pp. 409-415. https://doi.org/10.4018/978-1-59904-865-9.ch030

APA

Huh, J. (2008). Adoption and Dissemination of Digital Game-Based Learning. In T. Kidd & H. Song (Eds.), Handbook of Research on Instructional Systems and Technology (pp. 409-415). IGI Global. https://doi.org/10.4018/978-1-59904-865-9.ch030

Chicago

Huh, Jeonghee. "Adoption and Dissemination of Digital Game-Based Learning." In Handbook of Research on Instructional Systems and Technology, edited by Terry T. Kidd and Holim Song, 409-415. Hershey, PA: IGI Global, 2008. https://doi.org/10.4018/978-1-59904-865-9.ch030

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Abstract

Today’s youth are growing up with video and computer games. With such constant exposure to high-end graphics and games, it is no wonder that children find textbooks and traditional educational materials extremely boring. To encourage digital game-based learning, this study (a) examines benefits of digital game-based learning, (b) identifies potential barriers and (c) provides suggestions for overcoming the barriers. A review of literature in educational games and technology reveals that game-based learning can contribute to increasing students’ cognitive skills, academic performance and motivation in learning; that potential barriers include people, cost and infrastructure issues. Several suggestions are made to facilitate overcoming the barriers. There may be more barriers in adopting digital game-based learning due to continuous changes in educational game areas and the diverse characteristics of today’s learners. To facilitate digital game-based learning, teachers should utilize existing, effective resources to provide quality instruction.

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