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Guidelines for Designing Effective Games as Clinical Interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework

Guidelines for Designing Effective Games as Clinical Interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework

Heather Browning
ISBN13: 9781466695221|ISBN10: 1466695226|EISBN13: 9781466695238
DOI: 10.4018/978-1-4666-9522-1.ch006
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MLA

Browning, Heather. "Guidelines for Designing Effective Games as Clinical Interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework." Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, et al., IGI Global, 2016, pp. 105-130. https://doi.org/10.4018/978-1-4666-9522-1.ch006

APA

Browning, H. (2016). Guidelines for Designing Effective Games as Clinical Interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework. In D. Novák, B. Tulu, & H. Brendryen (Eds.), Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (pp. 105-130). IGI Global. https://doi.org/10.4018/978-1-4666-9522-1.ch006

Chicago

Browning, Heather. "Guidelines for Designing Effective Games as Clinical Interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework." In Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, Bengisu Tulu, and Håvar Brendryen, 105-130. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9522-1.ch006

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Abstract

Games are a successful pedagogical tool to change attitudes and behaviors. This chapter will examine how games facilitate change, discuss common pitfalls, and outline best practices for making serious games for clinical practice. Sustained engagement and motivation are key to lasting clinical interventions. When developing a game for clinical practice, the designer should avoid “punishing by rewards” (Kohn, 1993), damaging motivation towards the desired goal. Understanding game design principles is crucial to creating intrinsically engaging experiences that lead to lasting motivation. The Mechanics, Dynamics, and Aesthetics (MDA) framework is widely accepted by game designers as a framework to make compelling games. Using MDA as a base for understanding how to create engaging experiences, this chapter proposes a new framework for serious games called Mechanics, Dynamics, Aesthetics, and Outcomes. MDAO describes how to design a game that is intrinsically motivating and effective by focusing on the interplay between outcomes and other vectors of design.

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