Reference Hub7
Gamification to Improve Adherence to Clinical Treatment Advice: Improving Adherence to Clinical Treatment

Gamification to Improve Adherence to Clinical Treatment Advice: Improving Adherence to Clinical Treatment

Deborah Richards, Patrina H.Y. Caldwell
ISBN13: 9781466695221|ISBN10: 1466695226|EISBN13: 9781466695238
DOI: 10.4018/978-1-4666-9522-1.ch004
Cite Chapter Cite Chapter

MLA

Richards, Deborah, and Patrina H.Y. Caldwell. "Gamification to Improve Adherence to Clinical Treatment Advice: Improving Adherence to Clinical Treatment." Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, et al., IGI Global, 2016, pp. 47-77. https://doi.org/10.4018/978-1-4666-9522-1.ch004

APA

Richards, D. & Caldwell, P. H. (2016). Gamification to Improve Adherence to Clinical Treatment Advice: Improving Adherence to Clinical Treatment. In D. Novák, B. Tulu, & H. Brendryen (Eds.), Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (pp. 47-77). IGI Global. https://doi.org/10.4018/978-1-4666-9522-1.ch004

Chicago

Richards, Deborah, and Patrina H.Y. Caldwell. "Gamification to Improve Adherence to Clinical Treatment Advice: Improving Adherence to Clinical Treatment." In Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice, edited by Daniel Novák, Bengisu Tulu, and Håvar Brendryen, 47-77. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9522-1.ch004

Export Reference

Mendeley
Favorite

Abstract

This chapter looks at how gamification of existing technology can be used to incorporate the factors that have been found to improve patient adherence. Lack of adherence to medical advice is a major problem because it reduces the likelihood of improved health outcomes and is a waste of costly and scarce resources. To provide intrinsically motivating game mechanics we discuss the use of an embodied virtual character to build an ongoing therapeutic alliance with the patient. Extrinsically motivating game mechanics are added via a game based on the token economy. The intention is to empower, engage and encourage the patient to adhere with the medical advice. A case study is provided for the condition of paediatric incontinence.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.