Weaving Web 2.0 and Facial Expression Recognition into the 3D Virtual English Classroom

Weaving Web 2.0 and Facial Expression Recognition into the 3D Virtual English Classroom

Ya-Chun Shih
ISBN13: 9781466687516|ISBN10: 1466687517|EISBN13: 9781466687523
DOI: 10.4018/978-1-4666-8751-6.ch063
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MLA

Shih, Ya-Chun. "Weaving Web 2.0 and Facial Expression Recognition into the 3D Virtual English Classroom." Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2016, pp. 1453-1476. https://doi.org/10.4018/978-1-4666-8751-6.ch063

APA

Shih, Y. (2016). Weaving Web 2.0 and Facial Expression Recognition into the 3D Virtual English Classroom. In I. Management Association (Ed.), Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications (pp. 1453-1476). IGI Global. https://doi.org/10.4018/978-1-4666-8751-6.ch063

Chicago

Shih, Ya-Chun. "Weaving Web 2.0 and Facial Expression Recognition into the 3D Virtual English Classroom." In Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 1453-1476. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-8751-6.ch063

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Abstract

Of late, considerable attention has been given to the linking or “mashing up” of virtual worlds and Web 2.0 tools. The authors incorporated several Web 2.0 tools, including blogs, audioblogs, wikis, Facebook, Twitter, and Flickr, and a facial expression organizer together into the 3D Virtual English Classroom called VEC3D 5.0, thereby opening up new possibilities for collaborative language learning. In considering the needs of language learners, this study combines synchronous and asynchronous learning environments and methods to propose a blended language learning solution. VEC3D 5.0 offers the possibility of applying situated learning, multimodal communication, and facial expression recognition to language learning and teaching. VEC3D 5.0 has shown itself to possess tremendous potential as an optimal language learning environment. Integrating Web 2.0 applications in the form of open social networking and information sharing tools into VEC3D 5.0 supports collaborative and reflective language learning, and in particular, writing and cultural learning. The purpose of this study is to explore the application of a hybrid prototype solution, which combines the inherent strengths of both virtual environments and Web 2.0 applications, and to provide a framework for developing innovative pedagogies for experiential language learning in this context.

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