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Augmented Reality Framework for the Socialization between Elderly People

Augmented Reality Framework for the Socialization between Elderly People

Luis Almeida, Paulo Menezes, Jorge Dias
ISBN13: 9781466639867|ISBN10: 1466639865|EISBN13: 9781466639874
DOI: 10.4018/978-1-4666-3986-7.ch023
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MLA

Almeida, Luis, et al. "Augmented Reality Framework for the Socialization between Elderly People." Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2013, pp. 430-448. https://doi.org/10.4018/978-1-4666-3986-7.ch023

APA

Almeida, L., Menezes, P., & Dias, J. (2013). Augmented Reality Framework for the Socialization between Elderly People. In M. Cruz-Cunha, I. Miranda, & P. Gonçalves (Eds.), Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services (pp. 430-448). IGI Global. https://doi.org/10.4018/978-1-4666-3986-7.ch023

Chicago

Almeida, Luis, Paulo Menezes, and Jorge Dias. "Augmented Reality Framework for the Socialization between Elderly People." In Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services, edited by Maria Manuela Cruz-Cunha, Isabel Maria Miranda, and Patricia Gonçalves, 430-448. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-3986-7.ch023

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Abstract

The socialization between elderly people assumes a key role on their mind and body well-being while loneliness expects to be one of major problems of our increasing age society. This research aims to study and develop a framework to support elderly people socialization when they are confined to their homes for some reason. It can be also adequate for people following some neurological or physical rehabilitation treatment remotely or monitoring behaviors in order to prevent potential diseases. This work proposes a framework that supports the socialization through Augmented Reality (AR) based on telepresence. The aim is a low cost solution that enables users to communicate and interact remotely, experiencing the benefits of a face-to-face meeting. The authors explore computers graphics, spatial audio, and artificial vision to induce sensations of being physical in the presence of other people and exploit the potential activities that such frameworks enable. TV and phones are elderly common companion devices that should be complementarily used with emergent AR technologies to enhance and create the remote presence feeling, minimizing the loneliness. Inspired by Virtual Reality (VR) studies, one of the authors’ goals is to explore if VR presence measurement instruments are useful in the AR context by reviewing literature on the area.

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