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3D Reconstruction Challenges Using Structure-From-Motion

3D Reconstruction Challenges Using Structure-From-Motion

Anestis Koutsoudis, George Ioannakis, Fotis Arnaoutoglou, Chairi Kiourt, Christodoulos Chamzas
Copyright: © 2020 |Pages: 15
ISBN13: 9781799828716|ISBN10: 1799828719|ISBN13 Softcover: 9781799828860|EISBN13: 9781799828723
DOI: 10.4018/978-1-7998-2871-6.ch007
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MLA

Koutsoudis, Anestis, et al. "3D Reconstruction Challenges Using Structure-From-Motion." Applying Innovative Technologies in Heritage Science, edited by George Pavlidis, IGI Global, 2020, pp. 138-152. https://doi.org/10.4018/978-1-7998-2871-6.ch007

APA

Koutsoudis, A., Ioannakis, G., Arnaoutoglou, F., Kiourt, C., & Chamzas, C. (2020). 3D Reconstruction Challenges Using Structure-From-Motion. In G. Pavlidis (Ed.), Applying Innovative Technologies in Heritage Science (pp. 138-152). IGI Global. https://doi.org/10.4018/978-1-7998-2871-6.ch007

Chicago

Koutsoudis, Anestis, et al. "3D Reconstruction Challenges Using Structure-From-Motion." In Applying Innovative Technologies in Heritage Science, edited by George Pavlidis, 138-152. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2871-6.ch007

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Abstract

Numerous software solutions implementing the structure-from-motion/multi-view stereo (SFM/MVS) 3D reconstruction approach have been made available over the last two decades. Hence, enabling the production of high quality, in terms of geometry and colour information, 3D objects using solely unordered image sequences depicting a static scene or objects from arbitrary viewpoints. Nowadays, SFM/MVS-based 3D reconstruction approaches constitute a popular solution in a variety of applications within many research domains including cultural heritage. However, as with all 3D reconstruction approaches, SfM/MVS has its limitations and applicability challenges. In this chapter, the authors attempt to provide a set of guidelines that are based on the important outcomes of published works that propose solutions to overcome some of the challenges introduced by non-friendly to SfM/MVS scenes or objects.

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