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The Design, Play, and Experience Framework

The Design, Play, and Experience Framework

Brian M. Winn
Copyright: © 2009 |Pages: 15
ISBN13: 9781599048086|ISBN10: 1599048086|EISBN13: 9781599048116
DOI: 10.4018/978-1-59904-808-6.ch058
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MLA

Winn, Brian M. "The Design, Play, and Experience Framework." Handbook of Research on Effective Electronic Gaming in Education, edited by Richard E. Ferdig, IGI Global, 2009, pp. 1010-1024. https://doi.org/10.4018/978-1-59904-808-6.ch058

APA

Winn, B. M. (2009). The Design, Play, and Experience Framework. In R. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education (pp. 1010-1024). IGI Global. https://doi.org/10.4018/978-1-59904-808-6.ch058

Chicago

Winn, Brian M. "The Design, Play, and Experience Framework." In Handbook of Research on Effective Electronic Gaming in Education, edited by Richard E. Ferdig, 1010-1024. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-59904-808-6.ch058

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Abstract

This chapter introduces a framework for the design of serious games for learning, called the design, play, and experience framework. The author argues that the great potential of serious games will not be realized without a formal design approach. To that end, the author presents and thoroughly explains the design, play, and experience framework which provides a formal approach to designing the learning, storytelling, game play, user experience, and technology components of a serious game. The author concludes by detailing how the framework provides a common language to discuss serious game design, a methodology to analyze a design, and a process to design a serious game for learning.

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