Video Streaming and Cloud Gaming services over 4G and 5G: a complete
network and service metrics dataset
Abstract
The enhancement reached in the telecommunication field, especially in
cellular communications, has led to the emergence of multiple multimedia
services. The easy supported by the mobile networks together with their
novelty has triggered their popularization among society, being
considered already essential in the daily life. Likewise, the
increasingly connectivity dependence of these services leads to have a
huge impact of the network on the user’s perception, being their
adequate provision one of the biggest concerns among telcos. Moreover,
data encryption used for the security and integration of network
information exchanged, together with the limited access to the
application data, difficulties the assessment of the service’s
end-to-end (E2E) performance. In this scope, this work presents a
dataset based on multiple metrics namely KQIs, which provide the E2E
conditions of different services. Particularly, the dataset considers
video streaming and cloud gaming (CG) services. Furthermore, a detailed
description of the testbed where the dataset has been generated is
given, discussing the reasoning behind the choices made for its
development.