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Title:      A GAMIFIED APPLICATION FOR MITIGATING PLASTIC POLLUTION IN COASTAL AREAS
Author(s):      Dimitra Tzanetou, Stavros T. Ponis, George Plakas, Eleni Aretoulaki and Antonios Kitsantas
ISBN:      978-989-8704-49-8
Editors:      Katherine Blashki, Yingcai Xiao, Piet Kommers and Pedro IsaĆ­as
Year:      2023
Edition:      Single
Keywords:      Marine Littering, Gamification, Serious Games, Wireless Sensors, Behavioral Change, User Engagement
Type:      Short
First Page:      259
Last Page:      263
Language:      English
Cover:      cover          
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Paper Abstract:      Marine pollution constitutes an environmental and socioeconomic threat of paramount importance, as millions of tons of debris accumulate in marine ecosystems every year, resulting in the decrease of various touristic activities. The research presented in this paper directs its attention to the mitigation of aesthetic and other consequences of this severe global issue, which has multiple deleterious implications on the economy of many seaside countries. To that end, the proposed paper demonstrates a platform that will integrate data into a gamified application in order to motivate citizens' behavioral change towards proper waste disposal and marine ecosystems protection. After the concise description of the integrated methodology, which will be supported by an innovative technology solution utilizing drones, sensors and station pad technologies, more emphasis will be put on the definition of the gamification methods and elements that will be combined and selected to increase users' engagement and incentivize them to adopt eco-friendly attitudes.
   

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