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Title:      VR GAME FOR IMPROVING SPATIAL UNDERSTANDING
Author(s):      Abdullah Doksanbir, Fabian Dillenhöfer, Jan Lennart Kraske, Martin Möller and Bernd Künne
ISBN:      978-989-8704-51-1
Editors:      Miguel Baptista Nunes, Pedro Isaías, Tomayess Issa and Theodora Issa
Year:      2023
Edition:      Single
Keywords:      VR, Educational Game, Pretest Evaluation, Engineering, Technical drawing, Spatial-perception-assistant
Type:      Short
First Page:      240
Last Page:      244
Language:      English
Cover:      cover          
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Paper Abstract:      Some engineering students at the TU Dortmund University have trouble with spatial understanding regarding technical drawings in engineering. This is an important skill that is needed for higher education studies and future professions. To support aspiring engineers in higher education to acquire those skillsets, a VR learning tool is being developed. A pretest was conducted with a small group of students to get their first impression. They then filled out a survey which is analyzed in this paper. Overall, this paper is a progress report about the development of this spatial-perception-assistant software. The key finding is that this VR environment is an effective tool to improve the spatial visualization ability. Since the state of the software is still in its early stages, the VR software is still too technical for some students. Therefore, more playful game elements should be implemented to make the game more appealing to students.
   

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