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교양교육을 위한 경험학습 기반 인공지능 교육 프로그램 개발

Development of Artificial Intelligence Education Program based on Experiential Learning for Liberal Art Education

컴퓨터교육학회 논문지
약어 : -
2021 vol.24, no.2, pp.63 - 73
DOI : 10.32431/kace.2021.24.2.006
발행기관 : 한국컴퓨터교육학회
연구분야 : 교육학
Copyright © 한국컴퓨터교육학회
310 회 열람

본 연구의 목적은 비이공계열의 학생들을 대상의 교양교육을 위한 경험학습 기반 인공지능 교육 프로그램을 개발하는 것이다. 본 교육 프로그램은 ADDIE 모형을 기반으로 개발 절차를 세웠다. 본 인공지능 교육 프로그램은 다양한 체험과 실습을 통해 AI를 경험하도록 Kolb의 경험학습 이론을 바탕으로 했다. 경험학습 기반 AI-EL 모형은‘AI 경험’, ‘AI 성찰’, ‘AI 개념화’, ‘AI 적용’ 단계의 4단계를 포함한다. 또한, 인공지능의 교육 내용 영역은 ‘인공지능과 사회’, ‘인공지능 기술’, ‘인공지능 윤리’ 로 구성하고 세부 내용을 비이공계학생들에게 필요한 수준으로 설정하였다. 이를 바탕으로 인공지능 교육 프로그램의 목적, 성격, 목표를 설정하고 15주차 30시간을 기준으로 세부적으로 구성하였다. 이러한 교육 프로그램은 전문가 14명의 델파이 검토와 실제 수업 실시를 통한 학생 63명의 반응 내용을 분석한 결과를 반영하여 최종 평가하고 수정함으로써 개발되었다. 최종 교육 프로그램에 대한 전문가 델파이 결과는 모두 양호하였고, 학생들의 반응에서는 적절한 난이도임을 밝혔으며 경험학습 기반 수업에 대한 학생들의 흥미와 만족도도 높은 것으로 나타났다.

The purpose of this study is to develop an artificial intelligence education program based on experiential learning(EL) for liberal arts education for non-technical students. This training program has established a development process based on the ADDIE model. This artificial intelligence education program was based on Kolb's experiential learning theory to experience AI through various experiences and practice. The AI-Experiential Learning model includes four steps of 'AI experience', 'AI observation', 'AI conceptualization', and 'AI application'. In addition, the educational content areas of artificial intelligence consisted of 'Artificial Intelligence and Society', 'Artificial Intelligence Technology', and 'Artificial Intelligence Ethics', and detailed contents were set to the level necessary for non-technical students. Based on this, the purpose, character, and goal of the artificial intelligence education program were set, and detailed composition was made based on 30 hours of 15 weeks. In this educational program, 14 experts reviewed Delphi and analyzed 63 students' responses through class. It was developed by reflecting the result and finally evaluating and revising it. Expert Delphi results for the final training program were all good. In the responses of the students, it was revealed that the difficulty was appropriate, and the students' interest and satisfaction in the experiential learning-based class were also high.

교양교육, 인공지능, 교육과정, 인공지능 교육, 경험학습, 교육 프로그램
Liberal Art Education, Artificial Intelligence, Curriculum, Artificial Intelligence Education, Experiential Learning, Educational Programs

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