Development of Adobe Flash CS 6 Multimedia-Based Learning Media on Science Subjects Animal Breeding Materials

Pengajaran dalam masa pandemik merupakan sebuah tantangan di dalam dunia pendidikan, namun juga kesempatan untuk menciptakan sebuah inovasi dalam pendidikan juga. Untuk penelitian ini bertujuan untuk melihat hasil pengembangan media pembelajaran pada materi perkembangbiakan hewan menggunakan Adobe Flash Professional CS6 mengetahui kelayakan media pembelajaran pada materi perkembangbiakan hewan menggunakan Adobe Flash Professional CS6 mengetahui responden peserta didik kelas V pada materi perkembangbiakan. Metode penelitian menggunakan metode penelitian dan pengembangan atau Research and Development (R&D). Model yang digunakan peneliti dalam penelitian ini yaitu borg and gall yang memiliki 10 tahap yaitu: penelitian pendahuluan/prasurvei, perencanaan penelitian, pengembangan model/produk awal uji ahli dan pelaksanaan uji coba lapangan awal, revisi hasil uji lapangan awal/terbatas, pelaksanaan uji lapangan utama, revisi hasil uji lapangan utama, uji kelayakan/uji lapangan operasional, revisi final hasil uji kelayakan, diseminasi dan implementasi produk akhir. Uji produk dilakukan oleh ahli media dan ahli materi, serta guru dan peserta didik merupakan responden terhadap media yang dikembangkan. Media ini diuji cobakan kepada 10 siswa sebagai kelompok kecil dan 95 siswa dari 3 sekolah. Hasil penelitian menunjukan ahli materi dengan skor 89%, ahli media 78%, responden guru 90%, dan peserta didik 93%. Sehingga hasil penelitian ini memberikan makna senuah inovasi pembelajaran yang mendukung minat belajar siswa. Kata kunci: media pembelajaran, AdobeFlash, multimedia, IPA


INTRODUCTION
Natural Science and Technology in worldwide has undergone several changes. This can be seen from the daily life in our neighborhood. Basically, Natural Science aims to prepare students in order ready to face the situations around them because by studying Natural Science, students can learn to comprehend natural phenomena occurred around them. (2006: 78) explains that by learning Natural Science can improve students' abilities to a better attitudes and useful abilities for their environment.
Because teacher's understanding on using technology-based media is low, it makes students interest to study animal breeding becomes low.
Apart from it, method used by teacher in the classroom is only one media, and it causes problems, such as: 1. In learning animal breeding, teacher only uses picture media in explaining to student; 2. There is no student working sheet for the lesson; 3. Student only takes notes; 4. Student answers questions in the book.

2019)
The learning material studied was Animal Breeding by using multimedia-based media, it was expected can develop students' learning outcomes.
The purpose of a living creature in reproduction is to maintain the population in order to have offspring in the future. A method in animal reproduction is by giving birth, laying eggs-birth, germination, fragmentation or dividing. (Surasmi, 2016:597) The benefit can be obtained is that the learning process in a classroom will be more unique and creative, more active, time efficient in learning, student's learning  (5) initial field test (6) revising initial/limited field test (7)   Entering the coding stage, in order the images, backgrounds, and sounds can be understood by application, codes must be given, so that, when operating the application, it reads well.
By entering the code into each scene, the application can read every scene movement regularly. Creating image displays, designs that will be used as media for animal breeding material as shown in the following figure:  After some time, the students study material, the teacher prepares questions and gives it to the students, how far they understand the material on animal breeding.

Fourth, initial stage test. Researchers
conducted an initial test by validating product of media to material experts, media experts, and seeing teacher's responses. Material experts will validate the material contained in the media, that is animal breeding, and media experts will validate the media that will be used in the learning process.  In addition to obtain product validation values, researchers received advice from experts, namely: material experts and media experts.
Adding voice to the developed media, later on, adding a sound on / off menu to the media, next one is to present the material more clearly and concisely. Tenth, implementation, media that has been improved and revised and then stated feasible to use, later on, the researchers use the media during learning process, because of it, students are very excited.

CONCLUSION
Based on research result explained above, about multimedia-based learning media using Adobe Flash application, the media that has been developed by researchers has very good quality, especially after being revised. Teachers and students' respond on developed Adobe Flash product are very good, after it was developed.
Therefore, contribution of this research is generating multimedia-based learning media on Adobe Flash for Natural Science subject on animal breeding lesson in grade V Elementary School, so that, it supports learning process and improve student's creativity.

ACKNOLEDGEMENT
The writers give their sincere gratitude to journal managing party who give the opportunity for the writers to contribute in this journal. Thank you for our co-lecturers who have encouraged and give information and data required by the researchers.