Use of Quizizz Learning Media at MAN 1 Banjarmasin

Quizizz is one of the learning media that creates a learning experience for students. There are features in Quizizz that can be used in learning. This study aims to determine the use of Quizizz learning media in MAN 1 Banjarmasin students in class X and XI IPS MAN 1 Banjarmasin for the 2022/2023 academic year. The method used in this study is quantitative method. The research population of class X and XI IPS MAN 1 Banjarmasin students amounted to 190 students and the sample amounted to 47 students. Data collection by questionnaire. Analysis of research results with SPSS 25 for Windows. The results showed that the use of Quizizz learning media in MAN 1 Banjarmasin in grade X and XI IPS in MAN 1 Banjarmasin for the 2022/2023 academic year against 47 students as respondents: Very low (0%), low (2.13%), medium (19.15%), high (31.91%) and very high (46.81%). So based on these results, the use of Quizizz learning media for MAN 1 Banjarmasin class X and XI IPS for the 2022/2023 school year is at a very high level (46.81%).


INTRODUCTION
Education has an urgency to produce the future generation of a nation.In education there is a learning process that takes place between educators and students.To support the implementation of the learning process between educators and students, learning media is used.Media Learning is a tool that canpused Teachers to generate a strong interest in learning in their students.Media Learning Often useful as a means of conveying information.
Learning media is needed by teachers to be a tool to deliver subject matter.Media learning includes tools that physically convey the content of teaching materials, such as books, tapeprecorders, tapes, video cameras, VCRs, films, ppslides (photos), ppp and photos.The learning environment is understood as everything that can be used to convey messages (learning material) so as to involve the attention, interests, thoughts and feelings of students in learning activities aimed at achieving Specific learning objectives (Hardiansyah et al., 2023;Jennah, 2009).
Many learning media have been presented, which can be applied by teachers, one of which is game-based learning media, of course, it can also be used as a means of delivering material in the learning process, namely to measure student understanding while getting the material that has been taught (Salsabila et al., 2020 The use of the Quizizz application as a learning medium is designed creatively, innovatively, and fun and is also valid to use, in addition, the Quizizz application as a hybrid system learning media innovation, so it is expected to help and facilitate the implementation of the teaching and learning process in schools.(Ramadhani &;Ardi, 2022;Sisca Octarina, 2022).

METHOD
The method used in this study is a descriptive type quantitative research  Fourth, there is a ranking system for each student submitting answers in the Quizizz application; Finally, there are correct and incorrect answers after submitting the answer (Marpaung, 2021).
Quizizz is an application that allows the creation of classrooms in cyberspace.
This Quizizz application is still rarely used and has not even been used by some The following scores of the Quizizz learning media usage score group can be seen in the table below which consists of intervals, frequencies, percentages and also categorization.
method.The selection was based on the fact that researchers wanted to see the use of the Quizizz application in learning in class X and XI IPS.The population in this study is the entire number of students who are used as data sources in the study, the population in this study is students of class X and XI IPS MAN 1 Banjarmasin in the 2022/2023 academic year with a total of 190 students.The breakdown of the population is based on the following table: teachers in Indonesia.The existence of the Quizizz application is expected to improve student learning outcomes and increase student enthusiasm in undergoing the learning process.In this Quizizz application has many functions that are not only a classroom, but can also be a means of distributing assignments, submitting assignments and even assessing assignments that have been collected and students can see the results of the answers they have directly on the screen of the cellphone or computer used.By utilizing the existing Quizizz application, of course, this can take advantage of the use value of mobile phones owned by students so that they can find out the function of using mobile phones as learning media tools and educators can change the learning process from those who do not use media to finally change to using learning media that can increase student learning interest (Humairoh, 2023).Quizizz It also allows learners to compete with each other thus motivating them to be actively involved during the learning process.Learners can take quizzes at the same time in class and see their live rankings on the leaderboard.Teachers can monitor the process and features that we can use in the Quizizz application such as multiple-choice questions, fill-in-the-blank questions, and description questions, besides that Quizizz also inserts material that students can learn.Students can also take quizzes according to the choice of processing time according to what they want.One of the advantages possessed by Quizizz compared to other applications is the existence of a leaderboard that allows quiz participants to find out the scores and ratings of quiz participants compared to other participants (Suryanti &; Taufik, 2022). ).

Table 1 .
Study Population according toSugiyono (2017, p. 118). it is more than 100 people, it can be taken 10-15% or 20-25% of the entire population.If the population is 190 people and the sampling is 25%, then the number of samples of this study is = 47 people.

Table 2 .
Quizizz Learning Media Usage