본문 바로가기
KCI 후보

Entertainment in a Changing World: Vietnam and Video Gaming

SUVANNABHUMI
약어 : SVN
2019 vol.11, no.2, pp.107 - 124
DOI : 10.22801/svn.2019.11.2.107
발행기관 : 부산외국어대학교 아세안연구원
연구분야 : 지역학
Copyright © 부산외국어대학교 아세안연구원
인용한 논문 수 :   -  
12 회 열람

The purpose of this paper is to shed light on the development timeline of video gaming in Vietnam. This paper would examine how Southeast Asia has become a key component in constructing the façade of the global gaming industry, focusing on Vietnam. As a communist country, Vietnam showed a distinctive pattern of video gaming reception. Video gaming has become a popular amusement among Vietnamese youth and has also helped Vietnam integrate into the modern world after the Vietnam War.

Asia, development, online gaming, video games, Vietnam

  • 1. [인터넷자료] 2game / Vietnam’s game market in 2016
  • 2. [인터넷자료] Barayuga, Debra / Electronic Pets Peep Their Last at Isle Schools
  • 3. [인터넷자료] Brown, M / Vietnam: a nation of online gamers dominated by Chinese and Korean games
  • 4. [단행본] Chung, P.C / 2011 / Global Media Convergence and Cultural Transformation: Emerging Social Patterns and Characteristics / IGI-Global : 80 ~
  • 5. [인터넷자료] Comet / A retrospective with things that were attached to the 8x generation
  • 6. [인터넷자료] Doan Giang / The highlighted spots in the timeline of online games in Vietnam – Part 1
  • 7. [인터넷자료] Doan Giang / The highlighted spots in the timeline of online games in Vietnam – Part 4
  • 8. [인터넷자료] Fannin, R / Here come the Viet Gamers
  • 9. [인터넷자료] Game & Watch / G&W Clones FAQ
  • 10. [인터넷자료] GameK / Online games’ tendency in 2013
  • 11. [인터넷자료] GenK / Revenue from online game in Vietnam reached 5000 billion in 2012
  • 12. [인터넷자료] Gia Bao / Gaming devices of the 8x generation in Vietnam
  • 13. [인터넷자료] Ha An / Statistics’ data of Vietnamese online games in the Year of Tiger
  • 14. [인터넷자료] Ives, M / Vietnam: Online gamers elude crackdown
  • 15. [단행본] Iwabuchi, K / 2004 / Cultural globalization and Asian media connections / Hong Kong University Press
  • 16. [학술지] Jin, D. Y / 2016 / The dynamics of digital play in Asia / Asiascape: Digital Asia / 3 (1-2) : 5 ~ 1-2
  • 17. [인터넷자료] Kal / FPT’s online game section falls in 2012
  • 18. [인터넷자료] Kelly, K / The higher education system in Vietnam
  • 19. [단행본] Kerr, Aphra / 2006 / The Business and Culture of Digital Games:Gamework/Gameplay / Sage
  • 20. [인터넷자료] Khuyet Anh / The highlighted spots in the timeline of online games in Vietnam – Part 3
  • 21. [인터넷자료] Lan Huong / An overview of the Vietnam’s game market in 2014
  • 22. [인터넷자료] Le My / Chinese companies are destroying the Vietnamese market
  • 23. [인터넷자료] Minh Duong / The highlighted spots in the timeline of online games in Vietnam – Part 2
  • 24. [인터넷자료] Minh Nguyet / Infographic: hobbies for females in Audition
  • 25. [인터넷자료] Ministry of Information and Communications / List of licensed online games with verified content, gameplay currently operated in Vietnam’
  • 26. [단행본] Ng, B.W.M / 2008 / The video game explosion: A history from PONG to PlayStation and beyond / Greenwood Press : 211 ~
  • 27. [인터넷자료] Ngau Giang / The highlighted spots in the timeline of online games in Vietnam – Part 5
  • 28. [인터넷자료] Nghi Lam / VNG declared the closure of Biet Doi Than Toc on 17/10
  • 29. [인터넷자료] Nghi Lam / More than 10 online games have been allowed to come to Vietnam!
  • 30. [단행본] Niko Partners / 2012 / Southeast Asia PC Online games report and five year forecast / Niko Partners
  • 31. [인터넷자료] Nut Chuoi / The new Big Four of the Vietnamese market
  • 32. [인터넷자료] Nut Chuoi / Should we buy PlayStation 4 from authorized resellers?
  • 33. [인터넷자료] Pichugin, Igor Z / Steepler starts selling Dendy - Moscow company starts a big video game
  • 34. [학술지] Schwenkel, C / 2014 / RETHINKING ASIAN MOBILITIES: Socialist migration and post-socialist repatriation of Vietnamese contract workers in East Germany / Critical Asian Studies / 46 (2) : 235 ~ 2
  • 35. [단행본] Seif El-Nasr, M / 2014 / Game analytics: Maximizing the value of player data (1; 2013;Ed.) / Springer
  • 36. [인터넷자료] Tam Anh / Arcade games: A peculiar amusement world
  • 37. [인터넷자료] Trautman, T / Excavating the video game industry’s past
  • 38. [인터넷자료] Trinh Tran / The current status of Vietnam’s online game market
  • 39. [인터넷자료] Vu, T. H / 4-button video game: The mega-hit of the 90s
  • 40. [단행본] Wolf, M. J. P / 2015 / Video games around the world / MIT Press