CONCUSSION OF PLAYERUNKNOWN’S BATTLE GROUNDS OFSECONDARY SCHOOLSTUDENTS

Through Education,one has to be better adaptand adjust oneselfin order to change oneself and the society at large. In such stable and sustainable situation one can develop with individuals possessing the best mental and moral qualities. As a result, education enables an individual to face all kinds of challenges in life.The main purpose of the study was to investigate the playingof Player Unknowns Battle Grounds(PubG)of Secondary school students. The objectives of the study wereto study playing of PubG of Secondary school students on the basis of gender, standard of the students, boards of study, type of school and medium of study of secondary school students. The researcher employed survey method by executing Self-constructed and validated tool on 135secondary school students ofPatna in Bihar to assess the objectives of the study.The scholar used mean, Median, S.D. and t testfor the calculation of the collected data. The result revealed that there is no significant difference between the mean scores of male and female, IX and X standard students, CBSE and ICSE students intheir playing of PubG of Secondary School students whereas there is a significant difference between the mean scores of ICSE and BSEB, CBSE and BSEB, Private and Government,English and Hindi mediumsecondary school students in their playing of PubG.

Through Education,one has to be better adaptand adjust oneselfin order to change oneself and the society at large. In such stable and sustainable situation one can develop with individuals possessing the best mental and moral qualities. As a result, education enables an individual to face all kinds of challenges in life.The main purpose of the study was to investigate the playingof Player Unknown"s Battle Grounds(PubG)of Secondary school students. The objectives of the study wereto study playing of PubG of Secondary school students on the basis of gender, standard of the students, boards of study, type of school and medium of study of secondary school students. The researcher employed survey method by executing Self-constructed and validated tool on 135secondary school students ofPatna in Bihar to assess the objectives of the study.The scholar used mean, Median, S.D. and "t" testfor the calculation of the collected data. The result revealed that there is no significant difference between the mean scores of male and female, IX and X standard students, CBSE and ICSE students intheir playing of PubG of Secondary School students whereas there is a significant difference between the mean scores of ICSE and BSEB, CBSE and BSEB, Private and Government,English and Hindi mediumsecondary school students in their playing of PubG.

Introduction:-
Thefruitof education in the present scenario for an individual is tobe better adaptedand adjusted in order to change oneself and the society at large. In such stable and sustainable situations, onecandevelopwith individuals possessing the best mental and moral qualities.As a result, education enables an individual to face all kinds of challenges in life. At the same time, education also enables an individualto face the problems in all spheres of life, gives the individual the courage and affirmation to solve his/her own problems in his/her own in an adjustable way. While adjusting and adapting oneself in the world people are constantly tossed by the inventions of technologies and the challenges. It so happens at times that the students are not able to breath properly to adjust themselves with the recent changes which demands so much of energy. Students are choked at times yet there is no space left for themselves to look for new adjustments. At the time of being tossed in the world of technology, the activities, actions, innovation and much more than that the challenges make them strive to do well in their academics as well as in their career. The gift of technology is always attractive and interesting. The adolescent students become mad and chase the activity to have control over so that they are masters in those area. Playing Player Unknown"s Battle Grounds(PubG) is one of those thrills and interesting games which is the mobilised the students worldwide. Many of the educationists and teachersare not aware of what exactly is this activity which students are crazy. They give their life, give up night 825 sleep but be in it unless they win. There is no space for them to be in loose-loose stage rather prefer to be in win-win stage. This game is not only a simple game but also it generates critical mind, sharpness and promptness in the minds of the students.Of the multitude of online games available to users worldwide, only a few have actually been successful in terms of being played for a significant period of time and maintaining strong consumer loyalty. PubG, which stands for "Player Unknown"s Battlegrounds", is one of those games which is apparently gaining in popularity on a daily basis. It is a live streaming game that is classified as belonging to the "Battle Royale" subgenre of first-person shooter video games (Dagdee& Philip,2019).The game was officially released in late December 2017 and rapidly saw a tremendous increase in terms of popularity and number of downloads (Dagdee& Philip,2019). PubG is today attracting an increasing number of users worldwide to join and enjoy its live streaming features.

Significance of the Study
The whole world is on the move with the click of the mouse of a computer or a system. This is possible only because of the advancement of technologies. The students are attracted to any activity or movement which has full of thrills and risks. The students would forgo all that is not be attractive, playful, interesting and much more than that boring. PubG is an online multiplayer survival game. Gamesare thrilling and interesting for adolescents. Almost 400 million people around the world are active on this gaming platform and out of these 120 million i.e. about 1 in every 3 PubG players is from India. It is one of the top three downloads of all time on Google"s Play store. PubG mobile game is free of cost accessible to everyone and does not require any prerequisite skill to start. It"s realistic graphics and real time responses is the reason it has become so popular amongst the adolescents. Strategizing to hit the targets with peers get the children excited and hooked to this game. Playing PubG develops problem solving skills, enhances mental abilities such as concentration and multitasking.Most children have easy access to smart phones and parents are not able to realize the situation of the game"saddiction. It is only when there is an academic turnaround that they pay heed to their child"s smartphone usage behavior and his addiction for PubG. The educationists and the teachers need to explore, need to know how much the students are engrossed in this game, they will be in a better position to assess, guide and council them for building better career.

Statement of the Problem Role of Playerunknown's Battlegrounds on Secondary School Students Operational Definitions Role :
The position or the situation that a person occupies in society is called status.

PlayerUnknown's Battlegrounds(PUBG):
It is an online multiplayer survival game. The gaming experience is realistic and the developers keep on updating the game to add new features and maps.

Secondary School Students:
Students studying in Std.IX and Std.X standards are termed as secondary school students.

Objectives of the Study:-
1. To study playing of PubG of Secondary school students on the basis of gender. 2. To study playing ofPubG of Secondary school students on the basis of standard. 3. To study playingofPubG of Secondary school students on the basis of school board. 4. To studyplayingofPubG of Secondary school students on the basis of type of school. 5. To studyplayingofPubG of Secondary school students on the basis of medium of school.

Tool Used
Self-Constructed and Validated tool on "PUBG" of Secondary School Students.

Method Used
The investigator has used survey method for the present study.

Population of The Study
The population for the study is secondary School students of Patna district in Bihar.

Sample
The sample consists of 135Secondary School Students of Patna.

Techniques Used
Standard Deviation iii.
"t" test Delimitations of the Study i.The study is on the secondary school students of Patna only .
ii. The study is on the secondary school students of CBSE , ICSE and BSEB Board.
iii.The study is on the secondary school students of std 9 th and 10 th only . iv.
Sample is of 135. v.
Sample is from Patna District.

Null Hypotheses
1. There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of gender. 2. There is no significant difference between the mean scores of secondaryschool students in their playing ofPubGon the basis of standard. 3. There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of CBCSE and ICSE board. 4. There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of ICSE and BSEB board. 5. There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of CBSE and BSEB board. 6. There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of type of school. 7. There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of medium of study.

Null Hypothesis -1
There is no significant difference between the mean scores of secondary school students in their playingofPubG on the basis of gender. It is inferred from the above table 4.1 that the calculated "t" value is 0.214 which is less than the table value of "t" (1.96) at 0.05% level of significance .Hence the null hypothesis is accepted . It means,therefore, there is no significant difference between the mean scores of secondary school students in their playingofPubG on the basis of gender.

Null Hypothesis -2
There is no significant difference between the mean scores of secondary school students in their playing of PUBG on the basis of IX and X standard. 827 It is inferred from the above table 4.1 that the calculated "t" is 0.99 which is less than the table value of "t" (1.96) at 0.05% level of significance. Hence, the null hypothesis is accepted .It means then, that there is no significant difference between the mean scores of secondary school students in their playing of PUBG on the basis of IX and X standard.

Null Hypothesis -3
There is no significant difference between the mean scores of secondaryschool students in their playing of PubG on the basis of CBSE and ICSE board.

Null Hypothesis -4
There is no significant difference between the mean scores of secondaryschool students in their playing of PubG on the basis of CBSE and BSEB board. It is inferred from the above table 4.1 that the calculated "t" value is 1.97 which is more than the table value of "t" (1.96) at 0.05% level of significance .Hence the null hypothesis is rejected. So, there is a significant difference between the mean scores of secondaryschool students in their playing of PubG on the basis of CBSE and BSEB board.

Null Hypothesis -5
There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of CBSE and BSEB board. It is inferred from the above table 4.1 that the calculated "t" value is 2.43 which is more than the table value of "t" (1.96) at 0.05% level of significance.Hence, the null hypothesis is rejected . Therefore, there is a significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of CBSE and BSEB board.

Null Hypothesis -6
There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of type of school.  It is inferred from the above table 4.1 that the calculated "t"value is 2.37 which is more than the table value of "t"(1.96) at 0.05% level of significance. Hence, the nullhypothesis is rejected. Therefore,there is a significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of type of school.

Null Hypothesis -7
There is no significant difference between the mean scores of secondaryschool students in their playing of PubGon the basis of medium of school. It is inferred from the above table 4.1 that the calculated"t" value is 2.51which is more than the table value of "t" (1.96) at 0.05% level of significance.Hence, the null hypothesis is rejected.Hence, there is no significant difference between the mean scores of secondaryschool students in their playing of PubG on the basis of medium of school.

Conclusion:-
While analyzing the findings of the study, it is found that there is no significant difference between the mean scores of male and female, IX and X standard students, CBSE and ICSE students in their playing of PubG of Secondary School students whereason the other hand there is a significant difference between the mean scores of ICSE and BSEB, CBSE and BSEB, Private and Government, English and Hindi mediumsecondary school students in their playing of PubG. The results clearly indicate that there is a craze in ICSE and BSEB,CBSE and BSEB, Private and Government and finally English medium and Hindi Medium secondary School students to devote more time and playing of PubG in their day today activities.PubG is a game that teaches one the value of teamwork, helps one make quick-fire decisions under pressure, work your brain to bring out the best strategic military attacks, the basics of the art of war, improves your hand-eye coordination. Players Unknown Battle Grounds or PUBG is more than a game, is nothing but a masterclass for the big dreamers and proactiveentrepreneurs.

Suggestive and Remedial Measures: -
There is no exaggeration to say that the game makes one to be multi-tasking, creative, critical thinker, have focusing power, focus on the team work,connecting oneself with unknown people, to be expert in scanning power, to be capable of playing PubG on PC, prompt in career option. At the same time as the game suggests thatthe players become significantly aggressive in nature and moody in their behavior in the course of time. The PubGgame has an addictive measure and the players find it difficult to resist playing it. The video gaming has a drug effect on the players which attracts the players to play it frequently as a craze. The players start skipping their meals, sleep, steal money to possess better output mobiles, be moody in the classes, begin uttering lies and live a life of loneliness for the sake of consecrated game.Once the players taste the game, they are prone to many physical and mental issues because of excessive playing of game. There are symptoms of low academic performance, aggressivenessin nature and have violent behavior with their well-wishers. If the players are challenged and disturbed, they become revengeful. Because of lack of heir academic performance, the students pave the way for depressionwhich is the biggest challenge of the youth today. When such symptoms are noticed in their wards, Parents should limit the gaming hours and reduce the limit of the game play and have control over them. At the same time, the developers should develop the programme in such a way that the players should enjoy playing the game rather than becoming violent and aggressive. It is highly suggested that constantly there could be 829 some mechanisms by which the number of hours of playing could be reduced. The parents need to watch over the movements of their wards that they should not become addicted to such unwanted technological games which yields nothing but psychological disorder.