2,238
views
0
recommends
+1 Recommend
1 collections
    4
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      The Scale of Immersion: Different audio-visual experiences exemplified by the 360° video Secret Detours

      proceedings-article
      , ,
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
      Media art, Spherical video, Immersive media, Virtual Reality, Video wall, Cylindrical panorama, Hemispherical dome, Surround sound
      Bookmark

            Abstract

            Since the use of video became popular in the last five decades, the quality of the recorded images improved constantly, while broadcasting techniques thus advanced concurrently. From Omnimax to mobile screens, if panoramic, vertical or spherical, the author of the work is challenged to either fight for the intended format or adjust the work accordingly to presentation possibilities. Our recent Secret Detours may serve as an example, which was conceived as an immersive 360° video. Currently, we have developed a range of different versions in order to explore screening possibilities and adjusted not only the visual composition but as well the sound-design appropriately. We argue that the experience hugely varies, whether the work can be collectively viewed in a hemispherical dome, a cylindrical panorama, a panoramic LED video wall or by using VR glasses.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 236-243
            Affiliations
            [0001]School of Art, Design and Media

            Nanyang Technological University 81 Nanyang Drive #04-17

            Singapore 637458
            [0002]School of Art, Design and Media

            Nanyang Technological University 81 Nanyang Drive #04-08

            Singapore 637458
            [0003]School of Art, Design and Media

            Nanyang Technological University 81 Nanyang Drive #03-

            Singapore 637458
            Article
            10.14236/ewic/EVA2018.45
            83612a33-c892-43bf-be1e-2f62bb52ca31
            © Reinhuber et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.45
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Immersive media,Media art,Spherical video,Virtual Reality,Video wall,Cylindrical panorama,Hemispherical dome,Surround sound

            REFERENCES

            1. 2017 Second Screen interaction in the cinema: Experimenting with transmedia narratives and commercialising user participation Participations 14(2):526 544

            2. 1995 QuickTime VR: an image-based approach to virtual environment navigation (eds.) Proceedings of the 22nd annual conference on Computer graphics and interactive techniques (SIGGRAPH ’95) ACM, New York, NY, USA 29 38

            3. 1994 Audio Vision: Sound on Screen Columbia University Press New York

            4. 2014 Sonic Virtuality: Understanding audio in a virtual world (ed.) The Oxford Handbook of Virtuality Oxford University Press New York 364 377

            5. et al. 2007 AVIE: A Versatile Multi-User Stereo 360° Interactive VR Theatre http://icinema.edu.au/assets/190/avie.EDT2007.11.pdf (retrieved 26 March 2018 )

            6. 2013 A Pictorial History of Nantah Times Media for the Chinese Heritage Centre Singapore

            7. 2014 Decidophobia – an Artistic Research on the Possibilities of Immersive Environments Revista ICONO14 Revista científica de Comunicación y Tecnologías emergentes, [S.l.], 12(2):206 229

            8. 2005 Shadows, Specters, Shards: Making History in Avant-Garde Film University of Minnesota Press Minneapolis

            9. 2004 Virtual Reality (ed.) The Blackwell Guide to the Philosophy of Computing and Information Blackwell Publishing. (Blackwell Philosophy Guide, Vol.14), Oxford 167 177

            10. 2016 Real and Rendered: Immersive Soundscapes and Experience in Virtual Systems 22nd International Conference on Virtual Systems & Multimedia (VSMM 2016) Kuala Lumpur, Malaysia 17–21 October. In press, Leonardo

            11. 2010 The Non-Diegetic Fallacy: Film, Music and Narrative Space Music and Letters 91(2):224 244

            Comments

            Comment on this article