Skip to main content
Advertisement
Browse Subject Areas
?

Click through the PLOS taxonomy to find articles in your field.

For more information about PLOS Subject Areas, click here.

< Back to Article

The influence of active video game play upon physical activity and screen-based activities in sedentary children

Table 3

Minutes per day spent in active video games, sedentary video games, television, computers, other hobbies and social activities by time point.

Table 3

doi: https://doi.org/10.1371/journal.pone.0269057.t003