Eccentricity effects on blur and depth perception

: Foveation and (de)focus are two important visual factors in designing near eye displays. Foveation can reduce computational load by lowering display details towards the visual periphery, while focal cues can reduce vergence-accommodation conﬂict thereby lessening visual discomfort in using near eye displays. We performed two psychophysical experiments to investigate the relationship between foveation and focus cues. The ﬁrst study measured blur discrimination sensitivity as a function of visual eccentricity, where we found discrimination thresholds signiﬁcantly lower than previously reported. The second study measured depth discrimination threshold where we found a clear dependency on visual eccentricity. We discuss the study results and suggest further investigation.


Introduction
The density of retinal ganglion cells is highest in the fovea and monotonically decreases towards the periphery, causing high spatial-resolution only in the center of the visual field [1].This visual effect has been harnessed by gaze-contingent (foveated) computer rendering [2,3] and imaging [4] techniques.These foveation methods are designed for displays with fixed focal distances, such as desktop monitors, or head-mounted displays (HMDs) which offer binocular depth cues.In the natural world, however, objects can appear at different optical distances.The objects create clear or blurry images on the retina depending on the focal state of the eye, and the visual system is known to infer depth based on the amount and chromaticity of blur [5].Lack of accommodative cue may cause vergence-accommodation conflicts for binocular viewing, such as VR/AR head-mounted displays.The conflict can be reduced by a variety of optical, display, and computation systems [6,7], such as single movable focal plane, multiple fixed focal planes, or light fields [8].These systems may require mechanical movements (e.g., movable focal plane(s) [9]), optical components (e.g., multiple focal planes [10]), or extra computation (e.g., light field rendering).
Since defocus blur is a key cue for monocular depth perception [11] and influence vergenceaccommodation conflict in binocular vision, in this paper, we ask: under monocular viewing condition, would optical blur and depth perception show similar eccentricity effect as spatial resolution across the visual field?To help answer this question, we conducted psychophysical experiments under two display systems.First, we measured the sensitivity of human viewers to the change in optical blur.We found that the discrimination threshold varied significantly across individuals.The measured thresholds were significantly lower than previously reported.Second, we used a light field display (that can generate accurate and natural retinal blur without extra lens) [8] to measure depth discrimination threshold, which increases as a function of visual eccentricity.Interestingly, depth discrimination threshold changes more systematically with eccentricity than blur discrimination threshold does.We discuss the discrepancy between blur and depth discrimination and suggest future research.

Blur discrimination and visual eccentricity
Wang, Ciuffreda, and Irish [12] measured the thresholds of blur detection (noticing blur) and discrimination (differentiating between blur sizes) at various visual eccentricities from fovea to 8 deg.The thresholds increased monotonically along with eccentricity for both detection (0.53D → 1.25D) and discrimination (0.29D → 0.72D).Ronchi and Molesini [13] also measured blur detection threshold at farther eccentricities, where it increased from 2 to 5D at 7 deg of eccentricity to 7 to 12D at 60 deg of eccentricity.The monotonic increases suggests that we may only weakly perceive blur and depth at far periphery.We note the wide disagreement in measured thresholds at 7 -8 deg of eccentricity between the two studies and measure the blur detection and discrimination thresholds from fovea to periphery (at 0, 5, 10, and 15 deg).
Setup The setup is photographed in Fig. 1.Blur pedestals (the baseline for discrimination tasks) of −2, −1, 0, 1, and 2D were tested across eccentricities.The stimulus was presented on an LCD display (Acer XB270HU, 2560 × 1440 resolution, 144Hz refresh rate) located at 80 cm away from the viewer, where the central pixel subtended 1 arcmin from the eye.A focus-tunable lens (Optotune, EL-16-40-TC, response time 30ms), placed before one eye of the subject (the other covered by mask), controlled the focal distance of the stimulus.The field of view (FoV) provided by the lens subtended 25 deg in diameter.A bite bar was used to precisely position the viewer at the desired location.Calibration Every subject went through a calibration procedure before starting the experiment.We first measured the far point of accommodation by using a tumbling E test [14] and a staircase procedure [15].Second, we quantified scaling and translation caused by the change in lens focal power using a between-image-plane vernier alignment task [16].These two calibration steps let us present stimuli accurately in terms of focal power, visual size, and location in the visual field.
Stimuli As shown in the bottom left inset of Fig. 1, the visual stimulus for blur detection/discrimination was a bright rectangle (100cd/m 2 ) drawn on a dark background (20cd/m 2 ).The size of the foveal rectangle was 0.16 (W) × 0.8 (H) deg.The peripheral rectangles scaled linearly with visual eccentricity: 0.04E (W) × 0.2E (H) deg, where E is the visual eccentricity in degree.The focus-tunable lens operated with the display to introduce defocus blur to the rectangles.The presentation time for the rectangle was 0.3 sec, short enough to prevent human refocus (0.3 − 0.4 sec according to [17]).The rectangle appeared twice in a random sequential order with different amounts of blur; one with pedestal blur serving as a reference (or no blur for detection) and the other with blur greater or less than pedestal serving as a test signal.We define the difference between pedestal and test blurs as the differential blur.The magnitude of differential blur was adapted based on the 1-up 2-down staircase method with the minimum step size of 0.1D.The two stimuli were separated by 0.5 sec in time.A fixation target (the letter "E" in the circle as marked in Fig. 1) was presented for 0.5 sec before, between, and after the two blur discrimination stimuli to fix the subjects' accommodation.The task was a 2-alternative-forced-choice: subjects had to choose the one that appeared blurrier even if they were not sure.
More than 100 trials were executed per each combination of blur pedestal and visual eccentricity.The total duration, including calibration, training, and breaks, was about 6 hours.A capture of the study can be seen from Visualization 1.
Subjects Four subjects, aged 31 to 48, participated.All subjects had normal or corrected-tonormal visual acuity.One was an author.The other three were unaware of the experimental hypothesis.All subjects provided written consent, and the experiment was conducted in accordance with the Declaration of Helsinki.
Results As in Fig. 2, the Y-axis represents blur discrimination thresholds.Each symbol indicates the 75% performance level centered at a 95% confidence interval.We define 75% performance level as the threshold, which is halfway between random guess (there were two choices) and being perfect.We estimated the threshold by fitting a cumulative Gaussian function to the performance curve drawn as a function of differential blur sizes [18].Specifically, we estimate participants' performance levels as a function of the added blur magnitude.Fig. 2. Blur study results.We plot the blur detection/discrimination thresholds as a function of eccentricity and pedestal/baseline blur (−2, −1, 0, 1, 2D) for four subjects.All thresholds are computed as differences in diopters, i.e., |D a − D b | for test case a and control (pedestal/baseline) case b.For example, a 0.1D of threshold at 2.0D baseline means the subject can perceive the blur caused by 2.1D target with the eye focusing at 2.0D.X-axis represents retinal eccentricity in degree.Y-axis represents measured thresholds in diopter.Each vertical bar indicates the 75% performance level centered at a 95% confidence interval.See Data File 1 for underlying values.
The experimental results are plotted in Fig. 2, where pedestal blur is color coded.Note that 0D pedestal means detection.The dashed black line shows geometrically estimated detection thresholds by considering a cylindrical blur kernel, a 5mm pupil and anatomical ganglion cell densities from [19].The solid black line shows the prediction curve suggested by [12].Both lines are for theoretical comparison with our data.The results show three observations.First, the thresholds increased along with eccentricity for some subjects but not all; the values from two subjects (U3 and U4) remained nearly constant and below the theoretical predictions at farther eccentricities.Second, correction for astigmatism of one subject (U1, astigmatism = −1.25Dat 8 deg) did not significantly improve, if not reduced, sensitivity to blur.Third, varying pedestals sometimes yielded large threshold differences at the same eccentricity, although the hypothesis is a negative correlation [12].This may be attributable to individual differences such as peripheral refractive state [20].

Depth perception and visual eccentricity
In addition to optical blur, here we study the depth perception with a light field display, which can vary the intensity of light not only spatially but also angularly [21,22].
Setup Figure 3 shows the study setup.We used a parallax-barrier-based [21] (300µm pitch size and 120µm pinhole aperture) light field display prototype built with off-the-shelf components ( [8]).The display panels was built by horizontally tiling three 5.98-inch 2K panels (Topfoison TF60006A) and a 3D printed housing.It supports 3.2 views /deg angular and 579 × 333 spatial resolutions.Comparing with the designs suggested by previous literature [23,24], the display maintains high angular resolution to provide precise accommodation to validate our study result.During the study, subjects remained seated at 30cm (15 deg FoV) from the display with their non-dominant eye occluded.A chinrest was used to precisely control the viewing distance.In this configuration, each pixel in the light field display provides two views both horizontally and vertically for the smallest pupil size (2mm in diameter).
Stimuli The bottom inset in Fig. 3(b) shows a sampled stimuli.The subjects were instructed to fixate on the fixation target, a small green square at the screen center with depth 3.2D.On the side were two depth discrimination targets in vertically elongated rectangle shapes textured with broadband binary Voronoi diagrams.The two targets were rendered side-by-side with a small 2.5mm gap to avoid cues from occlusion while keeping their eccentricities close to the tested condition.To avoid size cue, we dynamically rescaled the sizes of the test targets based on their depths so that they always appear the same size in visual angle.Subjects were instructed to keep watching the fixation target during the entire study.
The two targets appeared across 8 eccentricities from the fovea to 15 deg.We used the method of adjustment to measure the depth detection thresholds.At the beginning of each trial, the two test targets were positioned at the same depth as the fixation (3.2D).Then, subjects pressed up/down arrow buttons to increase/decrease the two targets' depth separations until they can perceive any depth disparity.A warning appeared when the depth disparity reached 0 or the hardware limit.We ran 4 trials for each eccentricity.All conditions were randomized.A capture of the study can be seen from Visualization 2.
Subjects Four subjects, aged 23 to 46, participated.One was an author.The other three were unaware of the experimental hypothesis.
Results Figure 4 plots the mean thresholds with standard deviation.All subjects showed consistent trend of increasing depth detection thresholds as eccentricity grows.We observed less degree of individual differences than we did in the first experiment on blur discrimination.

Discussion
We found that blur discrimination threshold is significantly lower than previously reported.There are two notable differences between our methods and those previously reported.First, we used two-alternative-forced-choice tasks, which might have improved subjects' performance, compared with previous studies using method of adjustment.Second, we did not apply cyclopentolate to subjects as in [12] for dilation and paralyzing accommodation muscles.The former can help with blur detection by creating bigger blur with larger aperture sizes, but the latter can have the opposite effect by interfering with the natural dynamics of accommodation that can be useful for detecting defocus blur.Nonetheless, the blur discrimination threshold reported in this study was surprisingly small.The geometrical calculation suggests that we can even discern the differences smaller than the spacing between retinal ganglion cells.Further investigation to clarify the mechanism for blur detection and discrimination will be beneficial.
Computational displays with depth cues and fast response time can benefit a variety of applications, such as in VR/AR and automotive assistance.To save computation as in foveated rendering, we could leverage the consistently reduced monocular depth perception at larger eccentricity (Fig. 4.However, we could yet do so for the commonly considered root cause, defocus blur.The blur perception thresholds from optical stimulus (Fig. 2) show that some individuals retain high blur sensitivity as far as 15 deg, with the minimum threshold down to 0.2D.The different trends discovered from our two studies suggest that future research should analyze the whole retina-lens-display pipline, not only the low-level optical/anatomical vision mechanism but also the high-level visual cortex processing.

Fig. 3 .
Fig. 3. Depth perception study design.(a) shows simulated retinal images via DLSR camera photography [8].The focus depth changed from far (left) to near (right).(b) shows the study setup.The bottom inset is a simulated retinal image of the stimuli.The green object is the fixation; the other two are the test targets (see Visualization 2).

Fig. 4 .
Fig. 4. The result of depth detection thresholds (Y) against eccentricity (X).See Data File 2 for underlying values.