Increasing self-efficacy through immersive simulations: Leading professional learning communities

1Department of Teaching and Leading, Augusta University
2Department of Teacher Education and Administration, University of North Texas
3Department of Leadership, Research, and School Improvement, University of West Georgia

Journal of Leadership Education

ISSN: 1552-9045

Article publication date: 15 July 2018

Issue publication date: 15 July 2018

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Abstract

Research suggests effective immersive simulations that rely on augmented reality enhance teachers’ self-efficacy and skills (Badiee & Kauffman, 2015). However, there is a gap in the literature as studies have largely ignored their uses in educational leadership programs (Bradley & Kendall, 2015). This study investigated the relationship between application of critical skills within an immersive simulation environment and 26 school or district leaders’ perceptions of self-efficacy in leading a professional learning community (PLC). Two overarching themes materialized from participants: improved general confidence in leading a PLC, and a sense of refined or expanded skills in the context of new approaches to leading PLC. Further studies are needed on the use of immersive simulation as a pedagogical tool and to examine impact for educational leadership practitioners.

Citation

Gilbert, K.A., Voelkel, R.H. and Johnson, C.W. (2018), "Increasing self-efficacy through immersive simulations: Leading professional learning communities", Journal of Leadership Education, Vol. 17 No. 3, pp. 154-174. https://doi.org/10.12806/V17/I3/R9

Publisher

:

Emerald Publishing Limited

Copyright © 2018, The Journal of Leadership Education

License

This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/


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