ABSTRACT

Virtual reality (VR) and augmented reality (AR) will help students understand and interact more effectively. VR and AR are examples of emerging technologies that are characterized by their novelty, rapid development and effects on human existence. New capabilities are easily embraced by product makers and turned into useful goods. Designers must reconsider the foundations of human-computer relationships because of emerging technology. Like too many modern innovations, architecture practices must rapidly change their processes to accommodate these new developments. Students would be able to comprehend and communicate more easily through VR and AR. VR curriculum can transform the way educational materials are delivered; it works by creating a simulated reality – actual or imaginary – and empowering users to not only see but also interact with it. This chapter will discuss the subject and see how items are placed together with VR instead of relying on word definitions or book diagrams. VR education encourages students to learn for themselves. Instead of passively consuming information, students may learn by conducting. In this chapter, we will discuss different dimensions of AR and VR, which are used in education and how students and teachers will interact with each other through AR and VR.