ABSTRACT
The work on technological persuasion, initiated by Fogg at the end of the 90 years, has allowed identifying many principles of persuasion on which new technologies can rely to influence the behavior of their users. This work has also helped to implement design methods, persuasive interfaces and to experiment with technological persuasion in a variety of fields. In a research or investigation work, a questionnaire always used as a means of collecting information methodically. This data makes it possible to check the hypotheses of the research therefore according to our objective to define the strategies that adapt to each individual from different countries. In order to explore and analyze the giant mass of information obtained from the questionnaire responses. Analyzing this data allow us to have a synthetic overview concerns the domination of certain persuasion strategies in social circles and according to each country covered in our investigation. The prepared lead us to conclude that a virtualization is a strong tool able to change people's attitudes and behaviors by experiencing and touching their risks.
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