ABSTRACT
Since the mid-nineties there has been efforts to define a formal language for game design. The MDA Framework, published in 2004, quickly became the most used guideline, mostly in academic environments. It presents a definition for mechanic, but does not elaborate on the steps to design one. This work intends to complement the MDA along with other formal tools published since, to provide a game designer with a clear step-by-step guide on how to design a video game from scratch. Within this study two new tools are presented, the 5-Part Model for mechanic design, and the Risk/Reward Model for difficulty balance.
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Index Terms
- Integrated framework for game design
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