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Integrated framework for game design

Published:29 January 2020Publication History

ABSTRACT

Since the mid-nineties there has been efforts to define a formal language for game design. The MDA Framework, published in 2004, quickly became the most used guideline, mostly in academic environments. It presents a definition for mechanic, but does not elaborate on the steps to design one. This work intends to complement the MDA along with other formal tools published since, to provide a game designer with a clear step-by-step guide on how to design a video game from scratch. Within this study two new tools are presented, the 5-Part Model for mechanic design, and the Risk/Reward Model for difficulty balance.

References

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  1. Integrated framework for game design

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    • Published in

      cover image ACM Other conferences
      CLIHC '19: Proceedings of the IX Latin American Conference on Human Computer Interaction
      September 2019
      233 pages
      ISBN:9781450376792
      DOI:10.1145/3358961

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 29 January 2020

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      Overall Acceptance Rate14of42submissions,33%

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