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Concurrent Think-Aloud Verbalizations and Usability Problems
Article No.: 28, pp 1–35https://doi.org/10.1145/3325281

The concurrent think-aloud protocol—in which participants verbalize their thoughts when performing tasks—is a widely employed approach in usability testing. Despite its value, analyzing think-aloud sessions can be onerous because it often entails ...

research-article
“It’s a girl thing”: Examining Challenges and Opportunities around Menstrual Health Education in India
Article No.: 29, pp 1–24https://doi.org/10.1145/3325282

Cultural taboos and limiting social norms make it challenging to communicate and teach about menstrual health in India. We present findings from an inquiry of current approaches used to educate adolescents about menstruation, examining the perspectives ...

research-article
Public Access
Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces
Article No.: 30, pp 1–43https://doi.org/10.1145/3336144

Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based ...

research-article
Public Access
Human-Machine Collaboration for Content Regulation: The Case of Reddit Automoderator
Article No.: 31, pp 1–35https://doi.org/10.1145/3338243

What one may say on the internet is increasingly controlled by a mix of automated programs, and decisions made by paid and volunteer human moderators. On the popular social media site Reddit, moderators heavily rely on a configurable, automated program ...

research-article
Public Access
Susceptibility to Spear-Phishing Emails: Effects of Internet User Demographics and Email Content
Article No.: 32, pp 1–28https://doi.org/10.1145/3336141

Phishing is fundamental to cyber attacks. This research determined the effect of Internet user age and email content such as weapons of influence (persuasive techniques that attackers can use to lure individuals to fall for an attack) and life domains (...

research-article
Diversifying Future-Making Through Itinerative Design
Article No.: 33, pp 1–21https://doi.org/10.1145/3341727

“Designed in California” is a brand statement used by high-tech manufacturers to denote provenance and cachet of digital innovation and modernity. In this paper, we explore philosophically alternate design perspectives to those this statement embodies, ...

research-article
Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions
Article No.: 34, pp 1–28https://doi.org/10.1145/3341980

Devices such as phones, laptops and tablets have become central to the ways in which many people communicate with others, conduct business and spend their leisure time. This type of product uniquely contains both physical and digital components that ...

research-article
Public Access
The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool
Article No.: 35, pp 1–35https://doi.org/10.1145/3319617

Frameworks such as Direct Manipulation or Instrumental Interaction have been an important force in HCI research. Evaluating the impact of frameworks can identify whether and how a framework was used, how it has evolved, and what trends have developed ...

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