ABSTRACT
The 21st Century has been characterized by the dawn of the 3rd Industrial Revolution regarding the way we share knowledge and build things. Open Source and Digital Fabrication has affected the way we learn and build things but not the way we teach things. The classic educational model of the teacher opposed to the student is in contradiction to the spirit of the Shared Knowledge students are familiar with, through the internet. DIY projects bridge the gap between the tutor and the student by using the process of a Do It Yourself project and the guidance of the tutor. Our lab conducts a DIY workshop as a - hands on, multidisciplinary, education - process. The project is about putting together a vertical plotter, Polargraph, and programming it via Arduino and Processing. The students work in teams regarding the different scientific areas of the project. The process is based on a -hands on- approach where the students do their research; they put their idea to the test and try to find the error through tests and observation. The workshop meant for the conference is a short version of the original program, meant to introduce the attendees to a DIY educational process.
- Blikstein, P. (2013). Digital fabrication and 'making'in education: The democratization of invention. FabLabs: Of machines, makers and inventors, 4, 1--21.Google Scholar
- http://www.polargraph.co.uk/whats-a-polargraph/. n.d. 28 February 2019.Google Scholar
- https://www.arduino.cc/en/Guide/Introduction. n.d n.d 3 April 2019Google Scholar
- https://processing.org/ n.d 3 April 2019Google Scholar
Index Terms
- Polargraph, the Project: Education through DIY
Recommendations
Developing a Project-Based CALL Environment with Technical Communication in an Exploratory 3D Printing Context
Involving EFL students in 3D printing in a language classroom introduces the idea of project-based CALL, where different technology interfaces engage students in complex technical writing activities and social interactions in a fluid language-learning ...
Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations
Human-Computer Interaction. Human Values and Quality of LifeAbstractInteractive artifacts and environments that involve more aspects of life other than work (e.g., social relations, entertainment, art etc.) are gaining more attention within the Human-Computer Interaction (HCI) field. This includes interactive art ...
Craft- and Project-based Making for STEAM Learning
Koli Calling '18: Proceedings of the 18th Koli Calling International Conference on Computing Education ResearchScience, technology, engineering, arts and math (STEAM) learning is a promising way to engage learners, both males and females in the process of inquiry in order to become active makers, designers and innovators. A learning ecosystem that integrates a ...
Comments