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Virtual Reality and the Future of Immersive Entertainment

Published:14 June 2017Publication History

ABSTRACT

Jaunt [1] has been creating cinematic virtual reality experiences since 2013. With cinematic VR, the user is transported to a place of wonder where storytelling has completely new dimensions. In this keynote, Arthur will discuss how Jaunt leverages this new technology and overcomes challenges in storytelling, production and distribution. Cinematic VR allows storytellers and brands to create an emotional connection with the viewer, using tools and techniques familiar to the industry.

References

  1. Jaunt, https://www.jauntvr.comGoogle ScholarGoogle Scholar

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  1. Virtual Reality and the Future of Immersive Entertainment

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        • Published in

          cover image ACM Conferences
          TVX '17: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
          June 2017
          152 pages
          ISBN:9781450345293
          DOI:10.1145/3077548

          Copyright © 2017 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 14 June 2017

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          • invited-talk

          Acceptance Rates

          TVX '17 Paper Acceptance Rate13of41submissions,32%Overall Acceptance Rate69of245submissions,28%

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