ABSTRACT
This paper describes the quality of experience (QoE) of a gaming platform developed for the physical rehabilitation of seriously impaired children. Most literature on QoE assessment in such serious games focuses on the difficult issue of assessing the patient's experience, ignoring the therapist's perspective. This paper rather investigates the experience of the therapist in interacting with such a platform. Therapists were asked to use three different user interfaces for configuring the games to the needs of their patients and their preferences were evaluated. Results indicate a preference for a configuration tool with 3D visualization and manipulation over a 2D version. Moreover, a tablet application allowed to setup the exercises much faster than a desktop application, due to the natural way of 3D manipulation with finger gestures.
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