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Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective

Published:13 October 2016Publication History

ABSTRACT

This paper describes the quality of experience (QoE) of a gaming platform developed for the physical rehabilitation of seriously impaired children. Most literature on QoE assessment in such serious games focuses on the difficult issue of assessing the patient's experience, ignoring the therapist's perspective. This paper rather investigates the experience of the therapist in interacting with such a platform. Therapists were asked to use three different user interfaces for configuring the games to the needs of their patients and their preferences were evaluated. Results indicate a preference for a configuration tool with 3D visualization and manipulation over a 2D version. Moreover, a tablet application allowed to setup the exercises much faster than a desktop application, due to the natural way of 3D manipulation with finger gestures.

References

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  • Published in

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    REHAB '16: Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques
    October 2016
    135 pages
    ISBN:9781450347655
    DOI:10.1145/3051488

    Copyright © 2016 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 13 October 2016

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