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A Multi Platform Pain Assessment Tool using Bespoke Gaming Sensors

Published:29 June 2016Publication History

ABSTRACT

The use of commercial game devices for the purpose of developing novel interactive solutions in order to support the provision of care has attracted considerable interest over the last years. However, the development of such solutions to use with the clinical assessment of the notoriously challenging experience of pain has fallen behind in recent years. In this paper, we present a proposed conceptual design and one example tool for pain assessment using Microsoft Kinect as the interaction method. Past research demonstrated the usefulness of Virtual Reality, and especially Kinect, in the management and reduction of. It is anticipated that our tool will provide a more natural user experience that enables pain sufferers to also assess their pain experience either in a clinical setting or in the comfort of a home environment.

References

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  • Published in

    cover image ACM Other conferences
    PETRA '16: Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments
    June 2016
    455 pages
    ISBN:9781450343374
    DOI:10.1145/2910674

    Copyright © 2016 ACM

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    New York, NY, United States

    Publication History

    • Published: 29 June 2016

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