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research-article
Space perception in virtual environments: Displacement from the center of projection causes less distortion than predicted by cue-based models
Article No.: 18, pp 1–23https://doi.org/10.1145/2536764.2536765

Virtual reality systems commonly include both monocular and binocular depth cues, which have the potential to provide viewers with a realistic impression of spatial properties of the virtual environment. However, when multiple viewers share the same ...

research-article
A framework for applying the principles of depth perception to information visualization
Article No.: 19, pp 1–22https://doi.org/10.1145/2536764.2536766

During the visualization of 3D content, using the depth cues selectively to support the design goals and enabling a user to perceive the spatial relationships between the objects are important concerns. In this novel solution, we automate this process ...

research-article
Models of gaze control for manipulation tasks
Article No.: 20, pp 1–22https://doi.org/10.1145/2536764.2536767

Human studies have shown that gaze shifts are mostly driven by the current task demands. In manipulation tasks, gaze leads action to the next manipulation target. One explanation is that fixations gather information about task relevant properties, where ...

research-article
Clustering approach to characterize haptic expressions of emotions
Article No.: 21, pp 1–20https://doi.org/10.1145/2536764.2536768

Several studies have investigated the relevance of haptics to physically convey various types of emotion. However, they use basic analysis approaches to identify the relevant features for an effective communication of emotion. This article presents an ...

research-article
Perceptual impact of gesture control of spatialization
Article No.: 22, pp 1–21https://doi.org/10.1145/2536764.2536769

In two experiments, visual cues from gesture control of spatialization were found to affect auditory movement perception depending on the identifiability of auditory motion trajectories, the congruency of audiovisual stimulation, the sensory focus of ...

research-article
Walking pace affected by interactive sounds simulating stepping on different terrains
Article No.: 23, pp 1–14https://doi.org/10.1145/2536764.2536770

This article investigates whether auditory feedback affects natural locomotion patterns. Individuals were provided with footstep sounds simulating different surface materials. The sounds were interactively generated using shoes with pressure sensors. ...

research-article
Intuitiveness of vibrotactile speed regulation cues
Article No.: 24, pp 1–15https://doi.org/10.1145/2536764.2536771

Interpretations of vibrotactile stimulations were compared between two participant groups. In both groups, the task was to evaluate specifically designed tactile stimulations presented to the wrist or chest. Ascending, constant, and descending vibration ...

research-article
Virtual travel collisions: Response method influences perceived realism of virtual environments
Article No.: 25, pp 1–19https://doi.org/10.1145/2536764.2536772

Travel methods are the most basic and widespread interaction method with virtual environments. They are the primary and often the only way the user interactively experiences the environment. We present a study composed of three experiments that ...

research-article
Saliency-maximized audio visualization and efficient audio-visual browsing for faster-than-real-time human acoustic event detection
Article No.: 26, pp 1–16https://doi.org/10.1145/2536764.2536773

Browsing large audio archives is challenging because of the limitations of human audition and attention. However, this task becomes easier with a suitable visualization of the audio signal, such as a spectrogram transformed to make unusual audio events ...

research-article
2D Linear oculomotor plant mathematical model: Verification and biometric applications
Article No.: 27, pp 1–18https://doi.org/10.1145/2536764.2536774

This article assesses the ability of a two-dimensional (2D) linear homeomorphic oculomotor plant mathematical model to simulate normal human saccades on a 2D plane. The proposed model is driven by a simplified pulse-step neuronal control signal and ...

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