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Flourishing and video games

Published:21 July 2012Publication History

ABSTRACT

Studies dedicated to understanding the relationship between gaming and mental health, have traditionally focused on the effects of depression, anxiety, obsessive usage, aggression, obesity, and faltering 'real life' relationships. The complexity of game genre and personality aside, this review aims to define a space for a positive relationship between video game play and wellbeing by applying current video game research to the criteria that defines the wellbeing construct 'flourishing' [1]. Self-determination theory (SDT), and flow provide context, and areas of overlap are explored.

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          cover image ACM Other conferences
          IE '12: Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
          July 2012
          182 pages
          ISBN:9781450314107
          DOI:10.1145/2336727

          Copyright © 2012 ACM

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          Publication History

          • Published: 21 July 2012

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