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Integrating cumulative context into computer games

Published:03 November 2008Publication History

ABSTRACT

In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players' activity levels, obtained through mobile sensors, is used to modify game state. Our implementation used a statistic-based, real-time version of the classic game of chess, where the statistics of the pieces depended on the activity of the users and the environment in which they performed the activity. Users found the game engaging and fun, and almost all of the participants altered their behaviors to enhance their performance in the game. This work provides a platform for further research into meaningful integration of cumulative context in games.

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          cover image ACM Other conferences
          Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
          November 2008
          297 pages
          ISBN:9781605582184
          DOI:10.1145/1496984

          Copyright © 2008 ACM

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          Publication History

          • Published: 3 November 2008

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