skip to main content
10.1145/1450579.1450612acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
research-article

A psychophysically calibrated controller for navigating through large environments in a limited free-walking space

Published:27 October 2008Publication History

ABSTRACT

Experience indicates that the sense of presence in a virtual environment is enhanced when the participants are able to actively move through it. When exploring a virtual world by walking, the size of the model is usually limited by the size of the available tracking space. A promising way to overcome these limitations are motion compression techniques, which decouple the position in the real and virtual world by introducing imperceptible visual-proprioceptive conflicts. Such techniques usually precalculate the redirection factors, greatly reducing their robustness. We propose a novel way to determine the instantaneous rotational gains using a controller based on an optimization problem. We present a psychophysical study that measures the sensitivity of visual-proprioceptive conflicts during walking and use this to calibrate a real-time controller. We show the validity of our approach by allowing users to walk through virtual environments vastly larger than the tracking space.

References

  1. Bernier, P.-M., Chua, R., and Franks, I. M. 2005. Is pro-prioception calibrated during visually guided movements? Exp Brain Res 167, 2, 292--296.Google ScholarGoogle ScholarCross RefCross Ref
  2. Fernandes, K. J., Raja, V., and Eyre, J. 2003. Cybersphere: the fully immersive spherical projection system. Commun. ACM 46, 9, 141--146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Field, T., and Vamplew, P. 2004. Generalised algorithms for redirected walking in virtual environments. In International Conference on Artificial Intelligence in Science and Technology.Google ScholarGoogle Scholar
  4. Groenda, H., Nowak, F., Rössler, P., and Hanebeck, U. D. 2005. Telepresence techniques for controlling avatar motion in first person games. In INTETAIN, 44--53. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Interrante, V., Ries, B., and Anderson, L. 2007. Seven league boots: A new metaphor for augmented locomotion through moderately large scale immersive virtual environments. In IEEE Symposium on 3D User Interfaces, IEEE, 167--170.Google ScholarGoogle Scholar
  6. Iwata, H., Yano, H., Fukushima, H., and Noma, H. 2005. Circulafloor. IEEE Computer Graphics and Applications 25, 1, 64--67. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Jaekl, P. M., Jenkin, M. R., and Harris, L. R. 2005. Perceiving a stable world during active rotational and translational head movements. Exp Brain Res 163, 3, 388--399.Google ScholarGoogle ScholarCross RefCross Ref
  8. Kohli, L., Burns, E., Miller, D., and Fuchs, H. 2005. Combining passive haptics with redirected walking. In International conference on Augmented tele-existence, ACM, 253--254. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Loomis, J. M., and Knapp, J. 2003. Visual perception of egocentric distance in real and virtual environments. In Virtual and Adaptive Environments, Erlbaum, Mahwah, NJ, 21--46.Google ScholarGoogle Scholar
  10. Nitzsche, N., Hanebeck, U. D., and Schmidt, G. 2004. Motion compression for telepresent walking in large target environments. Presence: Teleoper. Virtual Environ. 13, 1, 44--60. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Peck, T., Whitton, M., and Fuchs, H. 2008. Evaluation of reorientation techniques for walking in large virtual environments. In IEEE Virtual Reality Conference, 121--127.Google ScholarGoogle Scholar
  12. Razzaque, S., Swapp, D., Slater, M., Whitton, M. C., and Steed, A. 2002. Redirected walking in place. In Workshop on Virtual environments, Eurographics Association, 123--130. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Riecke, B., and Wiener, J. 2007. Can people not tell left from right in vr? point-to-origin studies revealed qualitative errors in visual path integration. In IEEE Virtual Reality, 3--10.Google ScholarGoogle Scholar
  14. Ruddle, R., and Lessels, S. 2006. For efficient navigational search, humans require full physical movement, but not a rich visual scene. In Psychological Science, vol. 17, 460--465.Google ScholarGoogle ScholarCross RefCross Ref
  15. Schwaiger, M. C., Thmmel, T., and Ulbrich, H. 2007. Cyberwalk: Implementation of a ball bearing platform for humans. In HCI (2), Springer, J. A. Jacko, Ed., vol. 4551 of Lecture Notes in Computer Science, 926--935. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Slater, M., Usoh, M., and Steed, A. 1995. Taking steps: the influence of a walking technique on presence in virtual reality. Transactions on Computer-Human Interaction 2, 3, 201--219. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Steinicke, F., Bruder, G., Ropinski, T., and Hinrichs, K. H. 2008. Moving towards generally applicable redirected walking. In Virtual Reality International Conference, 15--24.Google ScholarGoogle Scholar
  18. Su, J., and Luo, Z. 2005. Incremental motion compression for telepresent walking subject to spatial constraints. In ICRA, 69--74.Google ScholarGoogle Scholar
  19. Sun, H.-J., Campos, J., and Chan, G. 2004. Multisensory integration in the estimation of relative path length. Exp Brain Res 154, 246--254.Google ScholarGoogle ScholarCross RefCross Ref
  20. Tcheang, L., Gilson, S. J., and Glennerster, A. 2005. Systematic distortions of perceptual stability investigated using immersive virtual reality. Vision Research 45, 16, 2177--2189.Google ScholarGoogle ScholarCross RefCross Ref
  21. Thompson, W. B., Willemsen, P., Gooch, A. A., Creem-Regehr, S. H., Loomis, J. M., and Beall, A. C. 2004. Does the quality of the computer graphics matter when judging distances in visually immersive environments? Presence: Teleoperators and Virtual Environments 13, 5, 560--571. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Usoh, M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., and Frederick P. Brooks, J. 1999. Walking > walking-in-place > flying, in virtual environments. In SIGGRAPH, ACM, New York, NY, USA, 359--364. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Wallach, H. 1987. Perceiving a stable environment when one moves. Annual Review of Psychology 38, 1--29.Google ScholarGoogle ScholarCross RefCross Ref
  24. Williams, B., Narasimham, G., Rump, B., McNamara, T. P., Carr, T. H., Rieser, J., and Bodenheimer, B. 2007. Exploring large virtual environments with an hmd when physical space is limited. In APGV, ACM, New York, NY, USA, 41--48. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. A psychophysically calibrated controller for navigating through large environments in a limited free-walking space

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
      October 2008
      288 pages
      ISBN:9781595939517
      DOI:10.1145/1450579

      Copyright © 2008 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 October 2008

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      VRST '08 Paper Acceptance Rate12of68submissions,18%Overall Acceptance Rate66of254submissions,26%

      Upcoming Conference

      VRST '24

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader