skip to main content
10.1145/1282040.1282044acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Active learning to interactive design: the rise of web rich media to engage art dialogue

Published:05 August 2007Publication History

ABSTRACT

Flash Player is the world's most adopted pervasive software platform of Internet-enabled desktops. Flash movie becomes the universal client that allows educators to deliver effective rich media interactions not only for online courses but also in classroom settings. This paper fosters the development process of creating interactive Flash movies to engage active art and design learning. With active learning and interactive teaching theory in mind, tips, best practices, common mistakes, and misconceptions about applying technology to deliver curriculum and students projects are interrogated. Skill set and knowledge base about empowering authoring tools in interface design, course architecture development, and the reusability of online assessment are also examined. An open dialogue focuses on sharing thoughts to rethink the impact of interactive learning and how human factors will play in the future of interactive education.

References

  1. Bonwell, C. and Eison, J. A., 2007, Active Learning: Creating Excitement in the Classroom. The National Teaching & Learning Forum.Google ScholarGoogle Scholar
  2. Chickering, A. W., and Gamson, A. F., 1987, Seven Principles for Good Practice in Undergraduate Education. Racine, WI: The Johnson Foundation, Inc./Wingspread.Google ScholarGoogle Scholar
  3. Calwen. 2007, Learning Flash: the ins and outs http://www.flashvalley.com/fv_articles/Learning_Flash_the_ins_a nd_outs/Google ScholarGoogle Scholar
  4. Ellis, R. 2004, Down with Boring E-Learning! Learning Circuits. http://www.learningcircuits.org/2004/jul2004/allen.htmGoogle ScholarGoogle Scholar
  5. Hess, G., and Hancock, S. 2004, Using Macromedia Flash MX 2004 as an E-Learning Authoring Environment. E-learning Developer's Conference.Google ScholarGoogle Scholar
  6. Dee Fink, D. 1999, Active Learning. University of Oklahoma Instructional Development Program. http://honolulu.hawaii.edu/intranet/committees/FacDevCom/guide bk/teachtip/active.htmGoogle ScholarGoogle Scholar
  7. Fleming, N. 2001, Vark - A Guide to Learning Styles. Visual Study Strategies. http://www.vark-learn.com/english/page.asp?p=visualGoogle ScholarGoogle Scholar
  8. Mardis, M. and Network, M, 2003, Stop Me If You've Heard This One: Media Specialists & Active Learning. Journal of Media Spectrum 30, 2.Google ScholarGoogle Scholar
  9. O'Reilly, T. 2005, What is Web 2.0.? Design Patterns and Business Models for the Next Generation of Software http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/wh at-is-web20.htmlGoogle ScholarGoogle Scholar
  10. Pink, D. 2005, A Whole New Mind. The Berkley Publishing Group.Google ScholarGoogle Scholar
  11. Toth, T. 2007, Build Elearning Using Flash 8 Pro Screens. http://tk07.astd.org/Handouts%20for%20Web/TH308CS.pdfGoogle ScholarGoogle Scholar
  12. Sierra, K. 2005, Web Blog: Passionate http://headrush.typepad.com/creating_passionate_users/2005/01/most classroomGoogle ScholarGoogle Scholar
  13. Szewczyk, T.2006, The Demise of Flash: 8 Main Reasons. http://fadtastic.net/2006/12/11/the-demise-of-flash-8-main-reasons/Google ScholarGoogle Scholar
  14. Adobe Flash Player Adoption Rate Statistic Report, Dec 2006 http://www.adobe.com/products/player_census/flashplayer/Google ScholarGoogle Scholar
  15. Adobe Showcase http://www.adobe.com/cfusion/showcase/index.cfmGoogle ScholarGoogle Scholar
  16. Actionscript Adobe Flash Resources and Tutorials http://www.actionscripts.org/tutorials.shtmlGoogle ScholarGoogle Scholar
  17. Architect Studio 3D Frank Lloyd Wright Reservation Trust http://www.architectstudio3d.org/AS3d/home.htmlGoogle ScholarGoogle Scholar
  18. The Artist's Toolkit Explore Line Minneapolis Institute of Arts http://www.artsconnected.org/toolkit/watch_edge_outline.cfmGoogle ScholarGoogle Scholar
  19. Center for Technology and Teacher Education, University of Virginia http://www.teacherlink.org/content/math/interactive/flash/Google ScholarGoogle Scholar
  20. Cycles African Life Through Art http://www.ima-art.org/cycles/index.htmlGoogle ScholarGoogle Scholar
  21. Digital History http://www.digitalhistory.uh.edu/timeline/timelineO.cfmGoogle ScholarGoogle Scholar
  22. e-Learning Centre Using Macromedia Flash http://www.elearningcentre.co.uk/eclipse/Resources/usingflash.htmGoogle ScholarGoogle Scholar
  23. E-Learning Fundamentals http://www.learningcircuits.org/fundamentals.htmlGoogle ScholarGoogle Scholar
  24. Exploratorium Ten Cool Sites Arts http://www.exploratorium.edu/learning_studio/cool/arts.htmlGoogle ScholarGoogle Scholar
  25. Flash Valley http://www.flashvalley.com/fv_articles/index.phpGoogle ScholarGoogle Scholar
  26. Flash Free Template http://www.freelayouts.com/templates/display/flashGoogle ScholarGoogle Scholar
  27. --The Museum of Modern Art Tall Buildings -- http://www.moma.org/exhibitions/2004/tallbuildings/index_f.htmlGoogle ScholarGoogle Scholar
  28. Generation X and The Millennial www.abanet.orgGoogle ScholarGoogle Scholar
  29. Himalayan Art Resources http://www.tibetart.com/welcome.cfmGoogle ScholarGoogle Scholar
  30. MoMA.org Destination Modern Art http://www.moma.org/destination/Google ScholarGoogle Scholar
  31. MERLOT http://www.merlot.org/merlot/index.htmGoogle ScholarGoogle Scholar
  32. Multimedia Resources for Use on Curriculum Web Pages http://www.witc.edu/library/staffdev/mediaresources.htmGoogle ScholarGoogle Scholar
  33. Poynter.org Color Contrast & Dimension in News Design http://poynterextra.org/cp/colorproject/color.htmlGoogle ScholarGoogle Scholar
  34. What Is a Print http://www.moma.org/exhibitions/2001/whatisaprint/flash.htmlGoogle ScholarGoogle Scholar
  1. Active learning to interactive design: the rise of web rich media to engage art dialogue

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      SIGGRAPH '07: ACM SIGGRAPH 2007 educators program
      August 2007
      136 pages
      ISBN:9781450318303
      DOI:10.1145/1282040

      Copyright © 2007 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 August 2007

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      Overall Acceptance Rate1,822of8,601submissions,21%

      Upcoming Conference

      SIGGRAPH '24
    • Article Metrics

      • Downloads (Last 12 months)0
      • Downloads (Last 6 weeks)0

      Other Metrics