ABSTRACT
Flash Player is the world's most adopted pervasive software platform of Internet-enabled desktops. Flash movie becomes the universal client that allows educators to deliver effective rich media interactions not only for online courses but also in classroom settings. This paper fosters the development process of creating interactive Flash movies to engage active art and design learning. With active learning and interactive teaching theory in mind, tips, best practices, common mistakes, and misconceptions about applying technology to deliver curriculum and students projects are interrogated. Skill set and knowledge base about empowering authoring tools in interface design, course architecture development, and the reusability of online assessment are also examined. An open dialogue focuses on sharing thoughts to rethink the impact of interactive learning and how human factors will play in the future of interactive education.
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