Abstract
Despite a long history of use in communication, haptic feedback is a relatively new addition to the toolbox of special effects. Unlike artists who use sound or vision, haptic designers cannot simply access libraries of effects that map cleanly to media content, and they lack even guiding principles for creating such effects. In this article, we make progress toward both capabilities: we generate a foundational library of usable haptic vocabulary and do so with a methodology that allows ongoing additions to the library in a principled and effective way. We define a feel effect as an explicit pairing between a meaningful linguistic phrase and a rendered haptic pattern. Our initial experiment demonstrates that users who have only their intrinsic language capacities, and no haptic expertise, can generate a core set of feel effects that lend themselves via semantic inference to the design of additional effects. The resulting collection of more than 40 effects covers a wide range of situations (including precipitation, animal locomotion, striking, and pulsating events) and is empirically shown to produce the named sensation for the majority of our test users in a second experiment. Our experiments demonstrate a unique and systematic approach to designing a vocabulary of haptic sensations that are related in both the semantic and parametric spaces.
- S. Brewster and L. Brown. 2004. Tactons: Structured tactile messages for non-visual information display. In Proceedings of the 5th ACM Conference on Australasian User Interfaces. 15--23. Google ScholarDigital Library
- L. Brunet, C. Megard, S. Paneels, G. Changeon, J. Lozada, M. P. Daniel, and F. Darses. 2013. Invitation to the voyage: The design of tactile metaphors to fulfill occasional travelers needs in transportation networks. In Proceedings of the IEEE World Haptics Conference. 259--264.Google Scholar
- C. Collins. 1970. Tactile television: Mechanical and electrical image projection. IEEE Transactions on Man-Machine Systems. 65--71.Google ScholarCross Ref
- F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, A. Lecuyer, and M. Christie. 2012. HapSeat: Producing motion sensation with multiple force-feedback devices embedded in a seat. In Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology. 69--76. Google ScholarDigital Library
- M. Enriquez, K. Maclean, and C. Chita. 2003. The hapticon editor: A tool in support of haptic communication research. In Proceedings of the 11th IEEE Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. 356. Google ScholarDigital Library
- M. Enriquez, K. Maclean, and C. Chita. 2006. Haptic phonemes: Basic building blocks of haptic communication. In Proceedings of the 8th International Conference on Multimodel Interfaces. Google ScholarDigital Library
- R. Gault. 1927. Hearing through the sense of organs of touch and vibration. Journal of the Franklin Institute 204 (1927), 329--358.Google ScholarCross Ref
- E. Gunther and S. O'Modhrain. 2003. Cutaneous grooves: Composing for the sense of touch. Journal of New Music Research 32 (2003), 369--381.Google ScholarCross Ref
- A. Haans and W. Ijsselsteijn. 2006. Mediated social touch: A review of current research and future directions. Virtual Reality 9 (2006), 149--159. Google ScholarDigital Library
- A. Israr and I. Poupyrev. 2011. Tactile brush: Drawing on skin with a tactile grid display. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 2019--2028. Google ScholarDigital Library
- A. Israr, I. Poupyrev, C. Ioffreda, J. Cox, N. Gouveia, H. Bowles, A. Brakis, B. Knight, K. Mitchell, and T. Williams. 2011. Surround haptics: Sending shivers down your spine. In ACM SIGGRAPH 2011 Emerging Technologies. 14:1--14:1. Google ScholarDigital Library
- M. Jonas. 2008. Tactile Editor: A Prototyping Tool to Design and Test Vibrotactile Patterns. Technical Report. RWTH Aachen University.Google Scholar
- S. Kim, A. Israr, and I. Poupyrev. 2013. Tactile rendering of 3D features on Touch Surfaces. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology. 531--538. Google ScholarDigital Library
- R. Klatzky and J. Peck. 2012. Please touch: Object properties that invite touch. IEEE Transactions on Haptics 5 (2012), 139--147. Google ScholarDigital Library
- J. Linville and J. Bliss. 1966. A direct translation reading aid for the blind. Proceedings of the IEEE 54 (1966), 40--51.Google ScholarCross Ref
- J. Lyons. 1977. Semantics. Cambridge University Press.Google Scholar
- K. Maclean and M. Enriquez. 2003. Perceptual design of haptic icons. In Eurohaptics.Google Scholar
- G. Miller. 1995. WordNet: A lexical database for english. Communications of the ACM 38, 11 (1995), 39--41. Google ScholarDigital Library
- C. O'Sullivan and A. Chan. 2006. An activity classification for vibrotactile phenomena. In Haptic and Audio Interaction Design. Lecture Notes in Computer Science. Vol. 1429. 145--156. Google ScholarDigital Library
- A. Sahami, P. Holleis, A. Schmidt, and J. Häkkilä. 2008. Rich tactile output on mobile devices. In Proceedings of the European Conference on Ambient Intelligence. Springer Verlag, Berlin, 210--221. Google ScholarDigital Library
- K. Schuler. 2005. Verbnet: A Broad-Coverage, Comprehensive Verb Lexicon. Ph.D. dissertation. University of Pennsylvania, Philadelphia, PA. Google ScholarDigital Library
- R. Sodhi, I. Poupyrev, M. Glisson, and A. Israr. 2013. AIREAL: Interactive tactile experiences in free air. ACM Transactions on Graphics 32, 134 (2013). Google ScholarDigital Library
- H. Tan and A. Pentland. 2001. Tactual displays for sensory substitution and wearable computers. In Fundamentals of Wearable Computers and Augmented Reality. W. Barfield and T. Caudell, Eds. Lawrence Erlbaum Associates, 579--598.Google Scholar
- D. Tsetserukou, A. Neviarouskaya, H. Prendinger, N. Kawakami, and S. Tachi. 2009. Affective haptics in emotional communication. In Proceedings of the 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops. 1--6.Google Scholar
- S. Yohanan and K. Maclean. 2012. The role of affective touch in human-robot interaction: Human intent and expectations in touching the haptic creature. International Journal of Social Robotics 4 (2012), 163--180.Google ScholarCross Ref
Index Terms
- Feel Effects: Enriching Storytelling with Haptic Feedback
Recommendations
Using haptic inputs to enrich story listening for young children
IDC '15: Proceedings of the 14th International Conference on Interaction Design and ChildrenResearch on children's cognitive development has demonstrated the positive effects of listening to stories. However, traditional story listening is losing its appeal to other entertainment technology such as video games. Hence, there is growing interest ...
FeelCraft: crafting tactile experiences for media using a feel effect library
UIST '14 Adjunct: Adjunct Proceedings of the 27th Annual ACM Symposium on User Interface Software and TechnologyFeelCraft is a media plugin that monitors events and states in the media and associates them with expressive tactile content using a library of feel effects (FEs). A feel effect (FE) is a user-defined haptic pattern that, by virtue of its connection to ...
WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsVirtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies unobtrusive vibrotactile feedback for VR walking experiences, and also reduces ...
Comments