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User interface patterns for hypermedia applications

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Published:01 May 2000Publication History

ABSTRACT

Designing high quality visual interfaces for hypermedia applications is difficult; it involves organizing different kinds of interface objects (for example those triggering navigation), prevent lhe user from cognitive overhead, etc. Unfortunately, interface design methods do not capture design decisions or rationale, so it is hard to record and convey interface design expertise.

In this paper, we introduce interface patterns for hypermedia applications as a concept for reusing interface designs. The structure of this paper is as follows: first, we introduce the context in which these patterns were discovered and we give a rationale for their use. Then we present some simple but effective patterns using a standard template. We finally discuss some further issues on the use of interface patterns in hypermedia applications.

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  1. User interface patterns for hypermedia applications

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                • Published in

                  cover image ACM Conferences
                  AVI '00: Proceedings of the working conference on Advanced visual interfaces
                  May 2000
                  317 pages
                  ISBN:1581132522
                  DOI:10.1145/345513

                  Copyright © 2000 ACM

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                  Publication History

                  • Published: 1 May 2000

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