skip to main content
10.1145/320719.322598acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
Article
Free Access

Digital tape drawing

Authors Info & Claims
Published:07 November 1999Publication History

ABSTRACT

Tape drawing is the art of creating sketches on large scale upright surfaces using black photographic tape. Typically used in the automotive industry, it is an important part of the automotive design process that is currently not computerized. We analyze and describe the unique aspects of tape drawing, and use this knowledge to design and implement a digital tape drawing system. Our system retains the fundamental interaction and visual affordances of the traditional media while leveraging the power of the digital media. Aside from the practical aspect of our work, the interaction techniques developed have interesting implications for current theories of human bimanual interaction.

References

  1. 1.Bier, E. A., Stone, M. C., Pier, K., Buxton, W., & DeRose, T.D. (1993). Toolglass and magic lenses: The see-through interface. Proceedings of the ACM Siggraph Conference, 73-80, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2.Cutler, L.D., Frohlich, B., & Hanrahan, P. (1997). Two-handed direct manipulation on the responsive workbench. Proceedings of the 1997 Symposium on Interactive 3D Graphics, 107-114, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3.Elrod, S., Bruce, R., Gold, R., Goldberg, D., Halasz, F., Janssen, W., Lee, D., McCall, K., Pedersen, E., Pier, K., Tang, J., & Welch, B. (1992). Liveboard: a large interactive display supporting group meetings, presentations and remote collaboration. Proceedings of the CHI' 92 Conference on Human Factors in Computing Systems, 599-607, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4.Guiard, Y. (1987). Asymmetric division of labour in human skilled bimanual action: The kinematic chain as a model. Journal of Motor Behaviour, 19, 486-517.Google ScholarGoogle ScholarCross RefCross Ref
  5. 5.Hinckley, K., Pasuch, R., Goble, J.C., & Kassell, N.F. (1994). Passive real-world interface props for neurosurgical visualization. Proceedings of the CHI'94 Conference on Human Factors in Computing Systems, 452-458, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.Hinckley, K., Pausch, R., Proffitt, D., Patten, J., & Kassell, N. (1997). Cooperative bimanual action. Proceedings of the CHI' 97 Conference on Human Factors in Computing Systems, 27-34, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. 7.Hinckley, K., Pausch, R., & Proffitt, D. (1997). Attention and visual feedback: The bimanual frame of reference. Proceedings of the 1997 Symposium on Interactive 3D Graphics, 121-126, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. 8.Hinckley, K., & Sinclair, M. (in press). Touch-sensing input devices. To appear in the Proceedings of the CHI'99 Conference on Human Factors in Computing Systems. New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. 9.Kabbash, P., Buxton, W., & Sellen, A. (1994). Twohanded input in a compound task. Proceedings of the CHI'94 Conference on Human Factors in Computing Systems, 417-423, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. 10.Krueger, M. (1991). VIDEOPLACE and the interface of the future. The Art of Human Computer Interface Design, ed. Brenda Laurel, 417-422, Menlo Park, CA: Addison Wesley.Google ScholarGoogle Scholar
  11. 11.Kurtenbach, G., Fitzmaurice, G., Baudel, T., & Buxton, W. (1997). The design of a GUI paradigm based on tablets, two-hands, and transparency. Proceedings of the CHI' 97 Conference on Human Factors in Computing Systems, 35-42, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. 12.Leganchuk, A., Zhai, S., & Buxton, W. (in press). Manual and cognitive benefits of two-handed input: An experimental study. To appear in ACM Transactions on Computer-Human Interaction, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. 13.Zeleznik, R. C., Forsberg, A. S., & Strauss, P. S. (1997). Two pointer input for 3D interaction. Proceedings of the 1997 Symposium on Interactive 3D Graphics, 115-120, New York: ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Digital tape drawing

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        UIST '99: Proceedings of the 12th annual ACM symposium on User interface software and technology
        November 1999
        224 pages
        ISBN:1581130759
        DOI:10.1145/320719

        Copyright © 1999 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 7 November 1999

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • Article

        Acceptance Rates

        Overall Acceptance Rate842of3,967submissions,21%

        Upcoming Conference

        UIST '24

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader