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Cutting the Cord in Virtual Reality

Published:09 November 2016Publication History

ABSTRACT

Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we focus on using mmWave technology to deliver multi Gbps wireless communication between VR headsets and their game consoles. The challenge, however, is that mmWave signals can be easily blocked by the player's hand or head motion. We describe novel algorithms and system design that allow such mmWave links to sustain high data rates even in the presence of a blockage, enabling a high quality untethered VR experience.

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  • Published in

    cover image ACM Conferences
    HotNets '16: Proceedings of the 15th ACM Workshop on Hot Topics in Networks
    November 2016
    217 pages
    ISBN:9781450346610
    DOI:10.1145/3005745

    Copyright © 2016 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 9 November 2016

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    HotNets '16 Paper Acceptance Rate30of108submissions,28%Overall Acceptance Rate110of460submissions,24%

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