ABSTRACT
Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we focus on using mmWave technology to deliver multi Gbps wireless communication between VR headsets and their game consoles. The challenge, however, is that mmWave signals can be easily blocked by the player's hand or head motion. We describe novel algorithms and system design that allow such mmWave links to sustain high data rates even in the presence of a blockage, enabling a high quality untethered VR experience.
- 60 GHz: Taking the VR Experience to the Next Level. http://www.sibeam.com/en/Blogs/2016/March/60GHZTakingtheVRExperience.aspx.Google Scholar
- Anker Astro 5200mAh battery. https://www.amazon.com/Anker-bar-Sized-Portable-High-Speed-Technology/dp/B00P7N0320.Google Scholar
- CNET review for Samsung Gear VR. http://www.cnet.com/products/samsung-gear-vr/.Google Scholar
- Facebook Expects to Ship 2.6 Million Oculus Rifts by 2017. http://www.businessinsider.com/.Google Scholar
- HTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes. http://venturebeat.com/2016/02/29/.Google Scholar
- IEEE 802.16 Broadband Wireless Access Working Group. ieee802.org/16/maint/contrib/C80216maint-05_112r8.pdf.Google Scholar
- IEEE 802.16 Broadband Wireless Access Working Group. http://www.keysight.com/upload/cmc_upload/All/22May2014Webcast.pdf?&cc=US&lc=eng.Google Scholar
- Optoma's wireless VR headset frees you from PC cables. http://www.pcworld.com/article/3044542/virtual-reality/optomas-new-wireless-vr-headset-frees-you-from-pc-cables.html.Google Scholar
- Samsung Gear VR. http://www.samsung.com/us/explore/gear-vr/.Google Scholar
- Sulon sneak peak. http://sulon.com/blog/sulon-q-sneak-peek.Google Scholar
- Virtual Apple Airport Express. http://www.apple.com/airport-express/.Google Scholar
- Virtual Reality in Entertainment. http://www.vrs.org.uk/virtual-reality-applications/entertainment.html.Google Scholar
- Virtual Reality in Healthcare. http://www.vrs.org.uk/virtual-reality-healthcare/.Google Scholar
- Visus VR. http://www.visusvr.com/.Google Scholar
- VR for everyone. https://vr.google.com/.Google Scholar
- Wireless HDMI. http://www.cnet.com/news/wireless-hd-video-is-here-so-why-do-we-still-use-hdmi-cables/.Google Scholar
- WorldViz brings Jwarehouse-scale VR to Unreal and Unity engines. http://aecmag.com/technology-mainmenu-35/.Google Scholar
- www.ubeeinteractive.com Understanding Technology Options for Deploying WiFi. http://www.ubeeinteractive.com/sites/default/files/Understanding%20Technology%20Options%20%20for%20Deploying%20Wi-Fi%20White%20Paper.pdf.Google Scholar
- O. Abari, H. Hassanieh, M. Rodreguiz, and D. Katabi. Poster: A Millimeter Wave Software Defined Radio Platform with Phased Arrays. In MOBICOM, 2016. Google ScholarDigital Library
- D. Bharadia and S. Katti. Fastforward: Fast and constructive full duplex relays. In ACM SIGCOMM, 2014. Google ScholarDigital Library
- S. Boyd. Can Virtual Reality Cut the Cord? http://www.makeuseof.com/tag/can-virtual-reality-cut-cord.Google Scholar
- S. Boyd. Lecture 12: Feedback control systems: static analysis. https://stanford.edu/~boyd/ee102/ctrl-static.pdf.Google Scholar
- C. S. C. Advanced Techniques in RF Power Amplifier Design. Artech House, 2002.Google Scholar
- Y. Cui, S. Xiao, X. Wang, Z. Yang, C. Zhu, X. Li, L. Yang, and N. Ge. Diamond: Nesting the Data Center Network with Wireless Rings in 3D Space. In NSDI, 2016. Google ScholarDigital Library
- J. C. Doyle, B. A. Francis, and A. R. Tannenbaum. Feedback control theory. Courier Corporation, 2013.Google Scholar
- M. E. Eltayeb, A. Alkhateeb, R. W. Heath, and T. Y. Al-Naffouri. Opportunistic Beam Training with Hybrid Analog/Digital Codebooks for mmWave Systems. In GLOBESIP, 2015.Google ScholarCross Ref
- P. R. Gray and R. G. Meyer. Mos operational amplifier design-a tutorial overview. IEEE Journal of Solid-State Circuits, 17(6):969-982, Dec 1982.Google ScholarCross Ref
- D. Halperin, S. Kandula, J. Padhye, P. Bahl, and D. Wetherall. Augmenting Data Center Networks with Multi-Gigabit Wireless Links. In ACM SIGCOMM, 2011. Google ScholarDigital Library
- S. Han, C. I, Z. Xu, and C. Rowell. Large-Scale Antenna Systems with Hybrid Analog and Digital Beamforming for Millimeter Wave 5G. IEEE Communications Magazine, January 2015.Google Scholar
- J. Kim and A. F. Molisch. Fast Millimeter-Wave Beam Training with Receive Beamforming. Journal of Communications and Networks, 16(5), October 2014.Google Scholar
- T. S. Rappaport, J. N. Murdock, and F. Gutierrez. State of the art in 60GHz integrated circuits and systems for wireless communications. Proceedings of the IEEE, 2011.Google Scholar
- S. Sur, X. Zhang, P. Ramanathan, and R. Chandra. BeamSpy: Enabling Robust 60 GHz Links Under Blockage. In NSDI, 2016. Google ScholarDigital Library
- W. Yuan, S. M. D. Armour, and A. Doufexi. An Efficient and Low-complexity Beam Training Technique for mmWave Communication. In PIMRC, 2015.Google ScholarDigital Library
- X. Zhou, Z. Zhang, Y. Zhu, Y. Li, S. Kumar, A. Vahdat, B. Y. Zhao, and H. Zheng. Mirror Mirror on the Ceiling: Flexible Wireless Links for Data Centers. In ACM SIGCOMM, 2012. Google ScholarDigital Library
- Y. Zhu, Z. Zhang, Z. Marzi, C. Nelson, U. Madhow, B. Y. Zhao, and H. Zheng. Demystifying 60GHz Outdoor Picocells. In MOBICOM, 2014. Google ScholarDigital Library
Recommendations
Poker in Virtual Reality
This study examines virtual reality (VR) poker and how the platform affects poker players' experience. Players use a self-customized avatar and other features of a computer platform that differs from in-person poker. Data were collected through ...
Control mapping in virtual reality: effects on spatial presence and controller naturalness
This study explores how a video game player's sense of being in a game world (i.e., spatial presence) is impacted by the use of a virtual reality head-mounted display (VR HMD). Research focused on VR (as realized with the use of HMDs) has fallen by the ...
Comments